by a floating joint, I meant a bone that is roughly in the middle of the tube and parented to the forearm, then you'd just translate/rotate that "floating joint" as needed
So I made something like this, and I'm not happy with the result: I don't have any idea on how to do that more rough. Let me say to you, how I made this sculpt. You can say, what I'm doing wrong: 1. Base mesh in 3D Max. 2. Adding geometry in Zbrush ( ~2 mln poly/verts ) 3. Trim dynamic brush on edges. 4. Clay Tubes brush,…
That's a really nice model; the silhouette is very interesting. My 2 pennies: 1. What is a good low poly tri count of a model like this? This would depend on what it was used for, an example being a gun used in a first person shooter would be higher as it's right in front of you. I'd try to optimise without changing the…
Hello all, This is boiling my head and at my end I can't get proper collision on open tubes/cylinders. Collision mesh capped & polys flipped: Collision mesh polys flipped & uncapped: Normal collision mesh: and the collision mesh: I am starting to wonder if this is even possible without using Enable Per Poly Collision which…