Hello, I am currently working on this little environment in udk. I wanted to get it shaped up a little before making a thread so here it is so far(Trees, Grass and fire particles are used from udk for now).
Well ive been modeling for just over 6 months and i thought i should post my smg ive jsut started, so that i can get feed back and crits. This is the image im using as reference:
I recently started to work on Simon Fuchs' workflow. Blockout in Blender, Highpoly in Zbrush. I want to have different perspectives on the WIP. Thanks! :)
Hey guys, total 3D noob here. This topic is mainly for my own personal use, a place where I can regularly post my WIPs, completed projects and general thoughts and plans. Feel free to critique and give advice.
Mercurial Dance are hiring a Freelance Motion Capture Technical Animator/ Post-Production Artist to support the development of VR game assets for EmbodyXR® Your Role As part of our asset creation process, we are creating a custom movement library for our new title EmbodyXR® which includes motioncapture / performance…
I have a wierd question. I imported a teapot from max into quixel and put on a steel material and exported it out for unity 5 metalness. The diffuse is almost black. Do I need something to get the reflection to come out on the pot in unity? Like do I need special light set up or something because its just black.
Although Bitsquid development is ending... 1.9 will Still be available with Maya LT and Max subscriptions apparently :( https://www.youtube.com/watch?v=K7FJEtFGOhE