OPTIMUS PRIME, special weapon. I knew I wanted Prime to have his classic axe weapon, but I also wanted to call back to it being a 'laser' axe, which led to some experimenting with the visuals. Probably works like a lightsaber blade.
I have a roof, where you can paint holes in to it using the green vertex color channel. now even if I paint the whole object's vertices black (so there are no visible holes in the roof) light still goes through where the holes would be, and creates spots of light on the foor. Anyone know if i can fix this somehow?
Render small for setup, bigger for final. The new resolution means the lightmap has a thousand times more pixel compared to the old one, so the increase in rendertime doesn't look that bad.
Want to light your models using real world environments in ZBrush?! Ive uploaded a free set of HDRI probe images for download. Accompanying them each HDRI is a corresponding Light Cap made from the HDRI probe. The first set of 4 hdr images and light caps are Alley, Train tracks, City tunnel and the Atlanta Flat Iron…
Hello, Quick question - I am trying to bake some light maps for my geometry and would like the have my GI and FG in those maps. When I do a normal test render my lights look the way I want. I am going to Lights/Shading -> Batch Bake Mental Ray and baking my maps here. They are showing up but only with the direct…
If you can use 3ds Max, I would suggest simply using a Flatten mapping in the Unwrap UVW modifier. It's pretty automatic. The packing is not the best, but certainly good enough for lightmapping. You can also play around with the angle control (increase it) to get larger UV chunks.
couldnt use the exe but the video looked nice, odd mixture of styles but it works. still think your work would benefit from some variation in material types the lightmapping also looks really nice but maybe too much ambient for space. i would up the contrast way more and let the hdr lighting work for its expense
I decided to get Marmoset Toolbag 4 today as I wanted a piece of software that is able to bake lighting into the textures. I know Substance painter does it but unfortunately you can only have 2 light sources. I specifically wanted Marmoset because you can add multiple light sources and such. However I'm starting to realize…
UPDATE! So, in attempting to preserve the lighting that I have going on in Max, I've learned a couple things about lightbaking for Sketchfab. First, I had to completely redo the unwraps for objects that tiled - apparently you can't bake lighting with tiled UV's and textures, which obviously makes sense in retrospect. As a…
imagine a starwars game with lightsabers :| kotor like, but you can control the blasters etc and lightsabers by swinging the controler...simply amazing...