Hi One thing I'd love to learn is how exactly to make a Fuzz map for clothing. I did a Google search, but nothing useful has come up. It looks to be something useful to include to help make my clothing look more like clothing. To include some, well, fuzz lol. What is the best workflow for this? Is it just a case of adding…
~6 hours straight including textures. Future videos of mine will include texture process, once I can get it working right ;-; [ame="http://www.youtube.com/watch?v=s7akrIct1bk"]http://www.youtube.com/watch?v=s7akrIct1bk[/ame]
Hmm...legit point there, not sure if it´s easy to include light in the SSAO pass, but i think there was something which did include indirect lighting so it should be pretty straightforward to brighten up the AO depending on light distance and strength.
I hope they at the very least include proper communication but they must also include a "mic off" option as well because the worst thing in the world is having to turn your volume all the way down as some kid screams down it.
Updated the list again, so many great people worked on this including Andrew Watkins and Chad Russ are both amazing artists that did the vista wide of these sections and really it is like looking at a painting. So sorry to not include you guys in :)
To add the list of all these great tips: Experiment with some of max's other tools: including the move and relax brush for local tweaks, it's got strength and falloff settings too. And if you happen to have UnwrapPro, you can define density via vertex colors or soft selection. AFAIK the plugin won't let you lock border…