Facial Recognition should Capture user's face and put it onto High Poly 3D Humanoid for Android/iPhone. Pretty much I need to be able to capture the user's face and put that onto an Avatar in a mobile environment. * Start project from stratch however you'd like, just has to be an Android and iPhone. * Show me previous work…
there's still a lot more work to do on that zbrush sculpt, theres no sense of most of the forms of the face in your sculpt, and the alpha and surface detal is far too strong, and not realistic; why is your lip so bumpy? and stubble does not look like how you've created it here. what i would recommend is smooth over the…
Can someone help me out here? I can't seem to fix this face, any idea how I might be able to sort this out? http://www.imageupload.co.uk/5rt3 http://www.imageupload.co.uk/5rtL
Hi all, When subdividing in ZBrush, the edges around open faces are warping pretty bad. Im modeling a building and wanted to sculpt all of the surface detail in ZBrush and then bake the low and high poly mesh in Substance Painter. My workflow has been: delete all unnecessary faces in Maya-open it up in ZBrush- put a…
I am currently working through 3d palaces awesome ED209 tutorial (hope its ok to say that) however i'm at the normal mapping stage and am getting a lot of normal map errors. To brush up I've been reading through the normal mapping sticky and there was one point brought up - when baking your normal maps in max (I'm using…
it might be just my lack of knowledge but no matter which smooth brush i used, extension/addon or built in the first pic is the best i could manage inside blender, also using edge flow, relax and other per vert/edge/face methods. But zbrush's alt smooth is just far superior as shown in the second image