Good point, I adjusted the cloak based on what you said and it definitely looks a lot cooler. Thanks for that! I also went ahead and UV'd while adjusting some of the edgeflow and shape on the gloves, the fingers were looking a bit stubby for my tastes. I also did a very basic paintover as a base for texturing in Zbrush…
I guess, but what if it's super awesome? :P I was thinking of cloak replacements, but yeah if Valve doesn't like the ideas I might as well not make them. I'd email them and ask but they can't tell me because that would ruin the competition. Oh and another question. If I am talking this over with a bunch of mates, and one…
http://i.neoseeker.com/neo_image/191966/article/deus_ex_human_revolution/dxhr%202011-08-28%2019-00-44-21.jpg Deus Ex:HR has a nice cloaking effect with geometric grid + Fresnel in the player character body (some refraction too). His right hand is overlapping the right thigh, you can see it occluding leg, and still…
Another quick update: - rigging test. The problems I've found might not be solvable without great reconstruction, so some of those I might end up not solving, because I'me a little busy for now. Most of these problems are due to the low resolution of the model and some problems with the anatomy. The main rig includes: -…
@bounchfx I think once again Valve showed really nicely what we should also consider as singles with their TI immortals. I mean especially my 2 favorites: WR cloak and DP skirt with legs :D Btw. When I hear word UNIONS first thing I have in mind is a Detroit, or maybe what is left of it :D I would rather stay with friendly…
Hi guys! I'm working on a new character. It's the first one I've done in quite some time so I wanted it to be silly and fun. I'm just starting to learn Vray and its been pretty good so far, though I must admit I was struggling getting this guys cloak to look velvety/satin-like. Anyways it's been a while and I'm turbo rusty…
Hi there ! It's actually my first time registering a posting something here, i hope it'll be a great experience. Onto the main dish ! I've been a real fan of starcraft for ages and I always told myself i'd do some kind of fanart when i'll think i'll be good enough in 3D. I present you Manah, she's part of the Ghost…
the concept of jhin has the theme of constellations, as in thematic cosmic R and model in some cases as the 4 bullet to give the concept of beauty and poetry "so characteristic of the champion, as for the body itself try something that is neglected by time but with vestiges of grandeur and royalty, the 4 bullets of the…
OK, my first post on this forum. This is a character i've been working on as a portfolio peice. Its just under 6K polys with 2 x 1024*1024 Diffuse, and a single normal map done in Zbrush. I'm a little concerned about the amount of polys i've spent with the hair on the legs (about 1200 polys in total) but if i start taking…
Latest Update: --------- Currently working on the suit as thats the area thats lacking the most but I do think his face could be improved, especially in making it more characterful and more vampire-y. I had the idea that he needs to wear these goggles so that he can see in the light and I feel like this could be enhanced…