I don't think you need a nuke to wipe out the basement that operation is run from... If I had a nuke I'd have different priorities (I apologize to those living in Redmond, WA in advance).
They've got a screenshot and pretty lengthy explaination of the nukes in the article. gauss: Additionally, if you wanted to enforce some unit limits (like "one nuke silo only") in multiplayer you could do just that.
There are tons of problems with this line of thinking. First off, and most importantly, it's assuming that any of that stuff "had to happen". Nothing has to happen. It happened because people at the time wanted it to. The whole thing was avoidable though, and if there was a more open minded general opinion at the time, it…
hahahahahaha I survived the end of the world! :D Was out shopping with the Mrs in Portsmouth, on our way back we noticed it was nearly 6pm so we went up to Portsdown Hill, which overlooks Portsmouth, Fareham and the Isle of Wight and sat in front of the car on a bench were a couple of old peeps... the people in the cars…
it has a little bit duke nukem 3d feeling like the cinema level. The sushi building is the weakest building so far - its far more boring in terms of shape design and textures. Maybe add some more details to it - so its more appealing. What will fill the scene later are lots of small and tiny environment stuff like…
I got that itch again that I want to make a new base mesh. I sorta have out-grown my old one and I want to make some improvements from the things I have learned recently. My goal is to get him at a final resolution that I can export different subD levels for different needs. I am thinking SubD level 1 should be around 4k…
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No RPG is complete with badly modeled animals with blurry genitalia. The nude mods always seemed in such bad taste. They were presented with a load of pictures of naked dead women, pulled about into poses. Kind of like the victims of a sexual psychopath. :poly122:
Proof that I'm still doing this modelling thing! See, I haven't posted here in a long while because I've been doing a lot more practice in modelling with Blender. All my previous problems of not knowing how to texture and all that are all but gone (I still suck at UV Unwrapping, though), and I am a lot better than I was…
It won't be obsolete. AFX and Nuke are used for different needs. AFX usually is better for smaller projects, allows you to work faster with its layered structure. And it is go-to software package for motion design. Nuke is excellent when it comes to bigger, much complex projects, especially compositing for movies.