Hello peeps, Selling my Modo 10.2 license for 800 euros (I will organise the transfer with the foundry and you pay the 100 dollar fee). I do not accept PayPal !!! PM me if you're interested. Cheers Pete
Im working under Modo, and just this week i noticed that you can assign a magnet to a selection. It kinda pre-select your vertices (in purple) just before you do anything. I found that to be quite handy and smart. Does anyone has an idea of what this thing is and where to look in the configs to enable it ?
This amazing, any idea if octane for Modo is available for the common user ? Not that i have the rig or anything but i'm pretty impressed. For now V-ray for Modo would suffice it's been in development for ever.
I've UV edited this object correctly but there is something wrong with the shaders on modo which is messing up my bakes on painter they turn our completely black as well as the A/O???
I am about to unwrap a model I've been working on, and I was thinking.. There ARE other unwrapping tools, Should I use Modo to unwrap or is it recommended to learn another software like.. UV layout (https://www.uvlayout.com/)? I hear a lot of good stuff from the people who use that program in place of their built in…
Hi Guys, I’m the creator of PolyStripsFromCurves, a new plugin for Modo aimed at realtime hair creation (but not limited to it), available for win64 and osX. https://www.youtube.com/watch?v=eLU7K6XJIM0 The kit has been developed entirely from scratch in C++, with a fast workflow in mind. I’ve tried to keep the number of…
http://forums.luxology.com/discussion/topic.aspx?id=13616 Not a replacement for brute force polygon sculpting like in Mudbox or Zbrush, but definitely worth having alongside your traditional modeling tools for low to med rez work. Should make for an interesting combination with modo's existing paint tools too...
So I am pretty use to the way 3DS Max does smoothing groups and recently I have been using modo for some stuff and I can't quite get my head around how smoothing works. Is it just a matter of setting the surface normal's smoothing and angle and that't it? No way to set groups or anything like that? Any help would be…
Bit of an odd question I realize, but does anyone know how it might be possible to set up keyboard-driven viewport navigation in Modo? For example, I could use the arrow keys to rotate the camera in the respective directions, Shift+Arrows to pan the camera, Ctrl+Up/Down to zoom, etc.