Thanks for the help. I see what you're saying and when I moved the GetDesiredFOV() over to my QDGameThirdPersonCamera the error went away, but it's still not setting the FOV for me when I play in browser (I can set it through console, so the rest is working).class QDGameThirdPersonCamera extends GameThirdPersonCamera;/**…
For us by far the most expensive things are the character drawcalls since they are not batched but use a classic hierachy with attachments on all pieces. 200-300 is far from healthy and it definitely limits our unitcount severely. Its "good enough to work" for us, for like 5-20 on screen but not scalable with around…
Excellent work. The wear on the cars is nice. Scene looks really good. The puddle reflection in the first images is weird in the sense that I don't see the disconnect between the street and the water. It looks as if the street is super shiny because I can't tell where the border of the water is. I don't know how to fix it…
Next, i had to remove the website url on them because... money don't need to advertise no websites! After the url removal, i wanted to add a layer of grunge and dirt (These effects should be on new layers.) I plan on making the pattern 1024 by 1024, so i made a 3072 by 3072 sheet so i can make a perfect repeating pattern.…
Welcome back travellers. This is the thread for final entries, after this we have a voting thread, so make sure to get your entry in here before it's locked to be in with a chance to participate in the vote. The rules are simple, but serious. Any entry submitted that doesn't adhere to these rules will be disqualified. Rule…
The highpoly looks good, but the low-poly version has way too many triangles. You DEFINITELY don't need that bevel around the top of the bolts in the lid. You probably don't even need the bolts modelled - I'd just normal map that all. Those tiny pipes on the sides should be 4-sided instead of 6-sided. You don't need the…
Hey everyone! I just recently started playing Dota and the characters really caught my eye. I saw other people doing some impressive Dota animation stuff on the workshop and got inspired! Here's a taunt animation for the Witch Doctor I've been working on. [ame=" https://www.youtube.com/watch?v=kA5PtDixlAw"]WitchDoctor…
Lot of stuff happened and I put this down for a bit. Picked it back up over the summer and then put it down again for a ramp up at work... Then I paused it again so I could spend 6 weeks making my GF a gameboy game (complete with cartridge, instruction booklet and box) for her Birthday. Learned a lot doing it.…
Hmm... here's some more numbers advice. In my corner of the outsourcing world, these are the rates I usually see: Low-end overseas art studio: $140 - 180\day ($17.50 - 22.50\hr) Average overseas art studio: $200\day ($25\hr) High-end overseas art studio: $300\day ($37.50\hr) Low-end domestic art studio: $350\day…