A while back I did a dynamic storm system for Unreal, thought I'd try it in Unity now. Progress so far: http://www.calinmatney.com/UnityStuffs/CTMWeather.html
Your piece made me think a little bit more about what makes hair look good in a piece of art, and I remembered some additional things. Good hair in art, whether stylized or realistic, is informed by reality. However, what happens a lot with stylized hair is that one artist will reference other stylized pieces to create…
1000 pound video card for 12 pounds ? Maybe someone can thank me by buying me one too ? http://accessories.euro.dell.com/sna/productdetail.aspx?c=uk&l=en&cs=ukdhs1&sku=A1662660#Overview
First thing is to increase Irradiance map subdivs to 80-100. Than maybe interpolation samples to 30 (but this may eat some small details). Also change adaptive dmc to something like 1/10 and decrease adaptivity a bit.
yeah and i guess its safe to asume that since they posted this on the last day of the announced release period that their "may" is pretty much a "will" and the few days could be anywhere between 2 days and months :(
Rolling these concepts for the vote. (because fightpunch FTW) Norse postapo'? What level of badassery is this? And I raise you with: We didn't tackle the hardcore hard surface problem yet, I believe. You sir are expressing the point that I tried to make back in the day I threw the idea on the board here on Polycount. Well…
@R3D "So what's to be done? Will the current trend continue forward and artstation become another "Deviant-Art Tier" image hosting website? Or are things fine and more artists posting will allow for the quality to raise even higher as people improve? I don't have any easy solutions that wouldn't gate out a lot of jr…
Hey, a bit late but I think it turned out pretty well. Definitely a big difference after you took the time to take in some critiques and rework the textures. Well done. I think I mentioned before, but I still feel that the scale of the accessories is off. Not so much to matter to most viewers I imagine, but I'll just…
:icon60: I'm liking the face- it's lookin good. The adjustments you've made definitely had a positive result! If you're still looking for ideas... The left side of the mouth droops a tad too much, resulting in the left side of her face to look a bit paralized. The right side looks great though. By raising the leftmiddle…