if you applying for games jobs it only going to help to know unreal and/or unity. the learning curve for the offline renders is a little higher so unless you have a need I wouldn't bother. They are pretty cool to mess with, especialyl if you get used to real time renderers, but you can easily spend an entire day just…
Yea, it's an interesting thing to have tried to do but possibly not that useful in the long run :P. Starting to set this up in the game engine definitely sounds like a good plan to me. It'll take long enough to get all your animations working nicely in your engine so it's probably worth investing time in that now rather…
I've been doing 3D artwork for 10 years and coding for 15, I'm horrible at drawing and I was never too good at coding either. But neither did I let that stop me on any accounts, I've built game engines and made tons of game models. It's just been a reverse engineer / rinse and repeat ordeal until you get it right.. The…
Milkshape sucks major ass, that program is one big hunk of crap. Why can't those people write into their FAQ which formats they support? I hope for your animators that they're not animating in Milkshape. Blender is SO superior to that POS, it's almost an insult that MS3d costs 30 bucks while Blender is free. If you cannot…
[ QUOTE ] They still use the little round shoadow decal on the floor. (actually, I didn't bother to check Ep1, but they did that on HL2) [/ QUOTE ] This is a video setting I believe, I've had raytraced shadows since HL2 original, albeit they aren't cast in real-time. The source engine itself isn't 'next-gen'. Besides low…
yup, totally engine dependent. The ones that let you do that normally require it to be the same aspect ratio. So if your diffuse is 512x512 your alpha shouldn't be 1024x2048, one will be scaled to fit the other (normally the alpha will scale to the diffuse) which can cause artifacts when things are mip'ed. If you're up…
Hello! We are looking for three additional members for our team to help us with the work on our game project, Dreamreaper: Grey Skies. Requirements: UE4 Developer with the knowledge of: - Unreal Engine 4, - Combat mechanics. Technical Artist skilled in: - Unreal Engine 4, - Particle creation, - Cutscenes. Animator skilled…
I'm going to be starting the process of making a game soon with a friend, we really want to get some basic concepts down so we can better understand what we need to do next in order progress the game development. 1. The main environment tutorial for maya i've been plugging through is oriented around UE4, so all the scales…
Hello! I'm interested in joining a game development team or a group of MODDers. The way I look at it.. I see MOD-Teams or spare time game development projects as a great way of learning more about game-engines and how to get a to know more about how to optimize work flow. I also see these kinds of projects as an…
Happy Friday all, I'm curious as to if anyone would take a interest in a level design forum similiar in function to polycount. Someplace to not just show WIP but also to discuss level layouts and theory as well. Now of course I realize plenty of people show off their level designs here at polycount, but the emphasize is…