Hello, I'm working on a character and I'm trying to figure out the best way to do a facial rig. I know there's plenty of material out there, but the thing is so much stuff that it's confusing. First of all, I'm only looking at making a joint-based rig - the character would have morph targets used later, but only to make…
Now that I got a new system Maya 8.5 seems to be working much better than my old system on Vista and XP. I know no versions were intended for Vista and some things may not be functioning properly, but I still plan on using it. I was wondering if anyone else out there is using 8.5 with Vista. I have seen a lot of people…
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Two days into trying to built my first scene in udk, and it's already driving me to madness! Welcome to UDK, me. Importing this small modular asset into udk, looks fine in max with AO and Normal bakes applied: Some of the scene blocked out in max, you can see its the little segment of the horizontal beam that sits directly…
So this is what I have of this character so far. Its the second time Ive tried to model a character. (Modeled a very low poly Deku scrub for "cryzenx" to use in a UE4 ocarina of time remaster.) Having issues with the max renderer. Not sure whats up with it. It keeps locking up when its finished, AND when I try to cancel…
The question is asked in a way that it's only valuable to gauge personality. It indicates a persons subjective level of self-confidence, but won't provide anything useful beyond that more useful would be: you receive xgen hair and your task is to convert it to game ready version. Target platform is unreal, textures must…
It's a repeating pattern, so seems like prime candidate for boolean. Make one long thin cylinder or whatever the correct shape is. Looks like it conforms to the curve of the handle, so I would start by making the pistol grip "live" (enable surface snapping), then you can just draw quad strip along it. Now you have the…
Apparently he said that. The point I'm using it to make is that to ask whether or not it can be serious is to pretty much conform to the notion that it is not because there are others that do not and as a collective label it such. I prefer to simply decide for myself what it serious and valuable, or even what could be…
Awesome critiques guys, right on! thanks :) Yeah I was just barely learning how to do high poly stuff on Dragon Age and Silent Hill, much of this stuff is from back in 2007 early 2008. Dragon Age had this mandate that everything had to look pretty much the same with and without normal maps because they would get dropped…
Website overall I think the look of the website is everything it needs to be. It is clear. No clutter and filled with good quality work. I normally would not go for that many art pieces but since your quality stays consistent it doesn't seem like it would be an issue. Navigation * I would remove the portfolio button since…