Submerged, the dead ship serves fine for Mother's rest. Setting In anticipation of using Allegorithmic's tools, I wanted to design a throne room which takes inspiration from organic textures like rust and turquoise. I've imagined a sunken spaceship which has been long empty, though occupied by several species; one, human…
DungeonSiege2 Dungeon Siege 2 is comin down the mountain If any of you goons wants in the limited Beta, let me know. I believe the beta is starting in Jan. Just send me your contact info to jpritchard@gaspowered.com and I'll be sure to get you signed up. FYI - the beta's not official yet, this is sorta a pre-pre polycount…
Hello everyone, I hope all is well. I have been on polycount for quite some time but I have no clue why I haven't started up my digital sketchbook. But anyway, most of the stuff I'll be putting in here are 2D, 3D, and game dev stuff. So to break this in I'll put what I'm currently working on. I'm working on my version of…
Lots of possibilities as mentioned. Here's another one that might work for what you want to achieve. Add a few more divisions and overlay the uv shells for each section of the roof on the same tiling texture. This way you can get the benefit of a tiling texture(nice texel density), and also make sure there's minimal…
Hey guys thanks for the kind comments! @MightyPea: No offense taken man. I am grateful you took time off your day to help point me towards a higher level of proffessionalism, thanks. I got to be honest, I see where you are coming from on everything you mentioned, I do agree on some and others not so much. I am planning on…
Handplane would be my weapon of coice for dota assets, but there is a strange error in the tangent calculation. Hope you can fix it soon so I can switch from substance. Baking normals for unity is fine, but source 2 or 3ds max create hardly visible artefact lines. They look like the model is only 90% soft edges and 10%…
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Actually, the whole entertainments media is kinda saturated and it's always hard for the artists/devs to get success because the consumer has plenty of choices. It's not just with games but with movies, tv series, comcis and novels,animes and let's not forget the music industry. Sure it's saturated but compared to other…
Nice! thanks for the feedback guys. Yeah i definitely need to do another pass on the skin for the body. Been spending too much time fixating on the face but never brought the rest up to the same level of polish. That along with the hair is top of my list. The suggestion on the knee is a good one too. the focus is on the…
thx guys 4 all the usefull crits :) @orangeknight about the camo, it is story-(and gameplay-)wise defined that he does not need to hide himself :P but i´ll try it anyway, could be too much detail, but could also maby look too cool to not take it^^ @dirigible yes, while texturing i kinda became blind to this and didnt see…