You don't switch between IDs. They're just guides that you use as masks. :smile: Simply right-click on an ID and select the appropriate menu item - either mask the current selection to that ID or mask a new Smart Material to that ID.
thanks for the tips EricChadwick ! the override works well, but nothing happens with the sync selection mode i'm soo nooob or.. :\ ? :poly142: Edit ahhh owned It was the TV Element Mode and not sync selection.. ok i'm a noob :poly103: thanks again EricChadwick!
1. How does one de-select a layer so one can press c in 3do then click to make a new material ONLY on the selected color id? 2. How can you reduce the intensity of the AO in the render of the model?
Made a minor update to this too, now instead of just exporting the selected meshes, or the whole scene, there is the option to work with batch export from a list. I implemented in a way that the selection for the batch export is stored in the scene file and persistent between sessions.
Now it remembers the selection, in the other videos I was using a older version in which there was a bug with the selection. In the the last video I accidentally deselected the object but as you can see at 4:12 on my second re-import it works just fine.
There's a lot of great things you can do with ctrl and shift clicking in max, experiment! :P For example, in edge mode, select and edge, then click Loop. Ctrl click on polygon or vertex mode, and it will select all polygons or verts along that loop.
did u select the highpoly ? if its more than one object, you need to create a group with all parts, and select the group.. i think it would be easier if u posted a screenshot or something, wer all fumblin in the dark here
Make sure they aren't flipped first? Select menu > Select Inverted, flip them, then relax. Oh yeah, it's a software-architecture issue, but keeping it open basically allows a community to create/share a great wealth of tools. Just like with Mel.
This is with lo and hi poly together (lo in pink): here with the cage: and here is that section in the baked normal map: To me it looks like the protruding low poly is getting baked too. When setting up the projection, I select PICK and select only high poly objects. Any thoughts?
This simple script allows you to select existing verts and create a tube primitive that is still live and editable. This works in 3 simple steps: Select verts in order, run script, and right click in the viewport. http://pushingpoints.com/v2/2015/08/21/new-modo-script-make-active-tube/