Arkane Studios is seeking talented and highly experienced Environment Artists to join our team in Lyon, France to work on a unannounced AAA project. Responsibilities: Answering to the Lead Environment Artist and to the Art Director, you will take care of the: - Creation of textures and their integration in the game levels.…
Riot Games is seeking an experienced Visual Effects Artist for League of Legends. The VFX Artist will design, create and implement dynamic and dramatic in-game particle effects. The ideal candidate has a strong understanding of the creation of spectacular visual effects and should exhibit creativity, technical and artistic…
@oXYnary "I use medium meshes to get detail that won't be as warped (even with skew) versus if I had gone straight to the in game version. That and have you handed in a mesh to be told it's too high in polycount? Using the object space is a shortcut to this." It seems like you're causing more problems for yourself here…
3/28/16 update Hello everyone! Lots of things to update! I hope everyone had a fantastic GDC! The goal of today's update is to get ya'll up to speed and give you all a bit more information about how we're moving forward with it. First of all, we're looking to launch Our Ghosts of War Steam Early Access launch sometime in…
Hi there, I'm a 3D artist with 3 years experience at Animation Studio. I have experience creating 3D art based on created concepts, experience collaborating with developers to create a project for Steam (demo version of a puzzle game with stealth and action elements), freelance and my own works. I have experience working…
Thats typical for me too, I normally work 8hr days 5 days a week with a little OT here and there. Going on 5 years of that and I love it. I'm home by 3:30-4pm which gives me 4-6 hours of family time before my daughter heads off to bed. I love the flexible hours and being able to work from home sporadically, is a great way…
I have a lot of complaints with BF3. It's a well made game, just not the game for me. In summary, my main complaints can be summed up with a few bullet points: -Bad weapon balance (like I mentioned in the earlier post, the starter rifle is by far the best gun in the game.) If you're playing solely to win then there…
Wow everyone... I can't tell you how much it means to me to see this thing being so well received. Hopefully some of you will swing by GDC or the Polycount meetup so that I can thank you in person for all your enthusiasm and support. Meeting some of you during last year's GDC was really one of the greatest highlights of…
For static meshes, I leverage Nanite, and Houdini is invaluable for this purpose. Trees still have LODs and utilize the SpeedTree wind system. Additionally, I employ Octahedral Impostors when it comes to distant LODs.
Description: We're Drop Games, Inc. a newly founded angel-backed gaming startup, and we're growing our team! We're hard at work on a cross-platform fighting game built on top of UE4 and AWS. The project is past its prototype stage and we're rapidly accelerating development, which is why we're looking for talented…