Meaningless is an excellent pop album that if you like his soundtrack work, you'll definitely enjoy it. Jon Brion is as brilliant live as he is in the studio, which is great because he performs every friday night in a bar in LA. So if you're in LA, you can get tickets or try and show up to get a seat at the bar (show up 30…
Doesn't Maya run in openGL? ATI has never considered openGL a top priority I remember when I was doing support for NeverWinter Nights we had tons of problems with ATI cards especially the 9800pro's. Because of this I have never been a big fan of ATI. I honestly think the issue is not with maya or its setting but with ATI…
Been trying to pinpoint the reason different sections of geometry seem to be displaying subsurface scattering in different ways across a model I've been trying to render. I want some intense SS to show up on these wing membranes, and I've had success getting it to work on other parts of the mesh. But on the wings the…
I'd suggest finding a 3D model to use as a guide, to help you figure out the layout. Then decide what the smallest repeatable element is (one triangle and one larger patch), model that as simple as possible, then instance-rotate it around to fill out the whole ball. Sketchfab lets you search for downloadable assets, here's…
Hey, me again. after finding out how to get good results with displacement map I wanted to start a new project, a rendering project. check these pics out, what you are seeing is the problem I get when I apply a normal map to my model. I get the same problem when I apply a displacement map. I get this problem around the…
Hi! I have been working on a horror video game along with a friend. Starting out as a University project, we are trying to fully realize it into a downloadable experience, therefore we would seriously appreciate any critique that we can get! We are also trying for the Rookies this year! Synopsis: A psychological horror…
I´m going to push this thread because i had to do a chain for a client :) . My setup is basically a curve with a number of nulls placed evenly. These nulls have a curve constraint which gets manipulated by an expression + offset value to control the movement with a control object. Then i created a second set of nulls.…
Yea, like Rick said, just start doing it in your spare time, test it out. I did it for years before going to school and getting a job, so spending the money was fine for me, I knew I liked it. Just test it out some and see if it is right for you. If it is you may find you can learn by practice on your own and get good…
You need to split UV edge when you split vertex normals along an edge (i.e make the edge "hard" or in 3d max terms set different smooth group in adjacent faces. For a videocard it's no difference would you just split the geometry ) Beveled edge on the other hand allows you to keep smooth shading across it. So unified…
hey Brice, basically, we recently finished Overlord II, and for the next project I'm assigned to do some researching (along with the help of one of our programmers) into 'new' shader techniques in current gen games. But since our propietary tools don't have a lot of sophisticated shaders yet, they asked me to make a…