Maybe you have already seen this but it really is a great source for how to create real-time hair if you haven't: http://www.3dartistonline.com/news/2015/04/how-do-i-create-real-time-hair-for-games/
Hey! Good work, keep it coming :) - I saw you on the WYWO thread and noticed you asked how to add thickness to the belt you've made; in zbrush you can go to the Geometry Panel > Edgeloop > Panel Loops. You can actually select you thickness using a slider and it'll create those new parts as separate Polygroups; you can then…
Hi, I’m currently working on a small game project and need some help with creating simple animations.If you’re interested, I’d love to discuss the details, scope, and timeline with you. You can reach me anytime at rohanraghav711@gmail.com Best regards, Rohan Raghav
Starting with the light assets first so I can get most of the lighting up. So that when I create the rest of the assets and bring them in, I know how they look in my scene and how they react with the light. This is so I can then make changes to the textures if they don't match up with the reference. Also It just helps me…
Update! The normal map. This is the area i'm least confident at, and so it's taken me a while to get it to this stage. Along the way i've encountered multiple problems: the Spikes on the model were a real pain to unwrap, but now im happy with how they are laid out on the UVs. I used Xnormal to create the normal map but…
Hey Peet, thanks :) mh I made some thumbnails for the overall shape, but you could not call that a precise concept I guess. Since I watched the mentioned tutorial of Marc Brunet on this character here https://www.artstation.com/artwork/Lal8P , my goal was to create a character with a similar degree of abstraction and…
Hi again guys, I'm posting some news about my software Photosculpt www.photosculpt.net. New this month: my web site features a very nice :poly124: Flash 3D viewer in front page (see it at www.photosculpt.net) featuring some great models and textures created with my software. This month I've also uploaded new FREE 1024x1024…
Hi I hope you’re doing well. I’m trying to track down an old concept art pack that was centered around “the story of a delivery boy” and the various adventures he goes through. I remember it included a series of illustrations or sketches depicting different scenarios from his journey, but I can’t seem to locate the…
@ThomHeaj Thank you! That is a great idea. I would create some geo bricks that match your textures and use them for the edges of the broken parts. Yes, create unique (reusable if possible) using your clean ones as a base to save time.
I gotta say, a lot of my inspiration as an artist comes from Miyazaki's work. He's a really inspiring guy. He writes most of his stuff, he's an amazing animator, he's really a great role model. His movies are always a joy to watch. The characters' subtle movements and human tendencies, the amazing sense of composition,…