I don't think it's that noticeable tbh, just me really nit picking. Out of interest would 170k tris, and that amount of texture resolution be around the norm for a realtime character nowadays? I only ask since you said it's "sort of" realtime. I'm pretty out of the loop as far as workflow goes, but I'm going to have a go…
By exploded bake, he means that instead of baking certain parts in multiple bakes, you move those pieces apart from each other. That way you bake everything at the same time, but seperately. Here, check this out:…
sometimes I get a feeling recruiters don't even look at your resume or portfolio, they just want to get a pool of people and shotgun blast them at every studio they can - I get contacted by recruiters that say "hey I saw your portfolio, I have a client that's doing a AAA, next gen, military shooter and you'd be a perfect…
I can't even begin to tell you how thankful I am for this. Thank you to 3DMotive and Damien for creating this, I've been one of the ones who've requested a tutorial on foliage from you guys and I'm genuinely pleased to see it finally happen! I think current-gen foliage is definitely one of the most lacking areas in terms…
I agree with hardening the edges,it would use a lot of geo (well more than it should) as it also makes it unrealistic. I would say go low on the geo but honestly with next gen consoles coming out polycounts are not as important as your textures. So if I could say anything, I'd find a way to re-use the texture from that on…
Thanks @Alemja ! I really appreciate the feedback :) I didn't consider asking myself "What game would use this?". Rookie mistake! Actually, I love painting textures, they used to be my favorite part. But I was told that new-gen/realistic games all only use photos, and that painted textures only applied to stylized, or…
Plane or cube. I've not seen racer's original tut (I'm watching his sci-fi cart as I'm typing :D ) so I don't know how much detail it goes into on modelling. Maybe it would be better to grab a really basic tutorial on gun modelling first. Follow that, get your head around modelling and get comfortable with that before you…
Pretty much what McGreed said. I'm actually quite surprised by Grayson from Bulletstorm. While his character model is incredibly beautiful looking, I didn't think a current-gen game would have such a high tri count for a single character, especially considering how many characters can be on-screen at once in that game. Of…
Its good to optimize meshes regardless. In next gen games, the poly count doesn't matter as much, especially for "star" pieces like for example the main character.However for a fountain, that's not a star piece, so try and keep it lower. I will post again with a picture what I think would be good for geo divisions. But…
the gen has a huge effect on defense for 1 reason. the radar, when upgraded to mk4, it lets your def and HoF see people coming in from miles away and prepare for it. also @ambershee mines work with no power, and motion sensors do sap engery, the problem is that a capper on a good route doesn't need energy right after a…