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Normal map editing problem PLEASE HELP MEEEE! :(

polycounter lvl 12
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Arthur Ramazanov polycounter lvl 12
Hello everyone - I have been working on a character - I did normal casts of all different armor pieces separately - but now I want to combine them - Separately I have found that they all look ok nothing wrong - but when I combine them together within photoshop - via

Rastorize - magic wand - and mask - so that i could have all the parts on 1 normal map - I get these odd artifacts where the edges are supposed to be...

So on their own they look normal - but once I edit them in photoshop they get these artifacts...

I have tried renormalize - after I edit using the nvidia photoshop filter plugin - didn't work

I tried Combining them via - Overlay and half the blue channel of the normal map to try and blend them that way...- didn't work

I have imported it into Max and marmoset to see if the problem is maya viewport related - didn't work...the artifacts are still there...

Is this a compression issue? If anyone has any ideas please help :) I'm going crazy trying to figure this out :(

Thanks to everyone

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