I know there is an exception. The student versions which you could buy were much cheaper here, don´t ask me why.I had to pay the same amount of money for a lifetime version whereas non-eu countries had to pay the same for a limited version.
Yes, just flat(unless projceted) planes, normal + parallax mapped, except panelling which is just normal mapped. Oh, I just wanted to mention https://decal.machin3.io which is essentially the documentation(it's gonna hold all DM blog posts). It's quite in depth.
Some light tests, and render tests of everything that has been finished and placed. With the exception of the walls. While the mesh in the wall is Finished, I'm having some issues with the textures for it. So I'll be fixing those soon. In the meantime, I hope you all enjoy the following pictures.
What I've seen/heard/read it's a new IP. My bet's with that even though Blizzard isn't really known for their new IP's. Makes much more sense than Diablo or Starcraft to me but hey, Who knows? (Except those shady sneaky Polycounter-Blizzarders).
JohnnyRaptor: Thanks! I hope to finish this by october 17 sir-knight: Thanks! Glad you liked it. I'm redoing the design except for the helmet. I'm going with the Gold color. I don't think I'll add cloth anymore, it might become problematic to implement in-game.
Yeah, I just saw that guys stuff too. He's a truly exceptional modeler, and I just can't believe the detail he gets with patches. I would love to see a tutorial from him. Can't seem to find any decent Nurbs ones out there.
I agree with you about everything except this statement. I fail to see the correlation between greater (albeit monetarily unrewarding) exposure to music and technology. Because they're old, stupid fucks who don't really understand or give a shit about our present world.
Hey tanks for al the responses guys/gals! These are extremely helpful (except Vig's ) My first humanoid came out like a body suit. Not the greatest, but its progress. Once I get a humanoid rendered worthy of this site, I'll put it up here. Thanks again.
Hi, sorry I'm late but everything as been petty much said/trolled in this thread :) except for this. at the time i would only have proudly point to my own maya shader, but nowadays a lot of realtime shaders does it, it became a pretty common tech ;) ( Xoliul's for max )
hmm that chart states both the snipers are exactly the same stats.. that doesn't sound right edit: oh, except the mag size, and rate of fire.. yeah maybe it is. that confirms my suspicions that the military sniper is just flat out better than the hunting. same with the two uzis