Hey everyone, Can you recommend the best price/performance laptop For using 3dsmax and unity.(low poly work,mobile). Budget max 1000 $ I know that most of them could work, but maybe you come Across something nice for ergonomics, performance and price. Thanks
You could check out the Motion Capture Controller. https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2019/ENU/3DSMax-Animation/files/GUID-89367E0E-8D43-48A5-ABC1-BD1119B25F77-htm.html
Finally sharing my latest personal project. A full character for use in a real time game engine, rendered in Unreal 4. Sculpted in Zbrush with some parts hard surfaced modeled in 3DsMax. Textures in Substance Painter, including the skin. Tattoos hand painted and sourced off google, as well as utilizing MidJorney to…
Hi all, I've been busy with some other works. Here's an update: I created and uv unwrapped my low poly models in 3dsMax. High poly was done in Zbrush and baked normal and ao maps in Marmoset Toolbag.
If you create a image of your tiles with different grey colours for each tile you can use the displace filter to offset these tiles based off grey map. or you could just model this stuff in 3dsmax and offset the UVs
A colleague just found the place in the documentation where "$" is documented. It recommends using "selection" but for other reasons: http://docs.autodesk.com/3DSMAX/14/ENU/MAXScript%20Help%202012/files/GUID-8395020C-E3B6-4282-AF1C-5B58BDB97A2-391.htm
i dont want to sound harsh but the instructions are here http://download.autodesk.com/us/3dsmax/2012help/files/GUID-9596F6EF-3569-44F2-8D6C-6EB58C30BED-480.htm which can also be reached from the help menu in max
How about just making simple shapes in 3dsmax , and subdivde them there , then make the textures just in crazybump or the like , ... this is how I did those that you can see in the scroller of my site ... http://www.n-a-i-m-a.com/
You have already asked this question - http://www.polycount.com/forum/showthread.php?t=148688 I suggest reading this before going any further Then consult the polycount wiki Then try Google, "Engines compatible with Skin Morph Modifier 3dsMax"
You can query what tool you are using toolmode.commandmode toolmode.commandmode -- I am swapping here. #movetoolmode.commandmode#Rotatetoolmode.commandmode#nuscaletoolmode.commandmode#select More info here: http://help.autodesk.com/view/3DSMAX/2015/ENU/index.html?guid=__files_GUID_408F43DA_6C99_4CF5_96D5_78836A5DCB02_htm