just a little self defense here: my advice was to be drawing when you couldn't sculpt. good at drawing or not, it's a fine practice. if you're not good at it and it's more frustrating than practical then sure, skip it. Being as i'm not familiar with your skill level in that area i'll suggest it anyways. the best thing…
Would love to see more, something that I would personally like to see is how you would go about hand painting a character. Personally I am able to achieve far better results sculpting a character than hand painting one. In my mind Bricks and swords are easy to understand without much knowledge in lighting, however I still…
I've been very busy and I haven't had time to work on my entry. Unfortunately I'd to abandon rest of the skins, because I was running out of time and I think it's more important to have the mask available for all characters. And that took a lot of work. Every character needed their own model of the mask, because of the…
Hello again! Here's a little bit more information on the character that I'm working on, as well as some reference/concept shots: The background for this "Mechanical Engineer" is that he spends almost all of his time in his workshop where he creates little robots and gadgets - mainly small + cute stuff. While he is…
Ooh, a normal maps thread. I just thought I'd chime in on the hard edges front and say that sometimes, a hard edge results in better bakes (to wit, less skewing) and smoothing/lighting for relatively little edge artifacting in return. I know it's not a tradeoff people like much, but I make stuff for DOTA and the poly…
Yes I agree since many people have the wrong impression of what we do. I notice that some "Recruiters" post on Art forums such as this one but only to post jobs....but when a topic such as this are discussed they do not comment and explain what they do. That is why you should deal with people hat either 1) come from the…
yea I accidently added in the name I censored out my name and the numbers and such on the bottom sorry about that, yea like Earthquake said again unprofessional of me, but I really didnt know how to rewrite that to get my point across that im not sure if thats a close but no cigar or is that a maybe or what. I just find it…
Hello everyone. I am new to the Polycount forums and joined after hearing about how artists can improve their work and receive feedback, as well as find jobs in the gaming industry. I develop 2D art in my spare time as a hobby. My work ranges from texture art, graphic design, concept art and illustration, and traditional…
First sketches: More detailed concept: Applying the concept on a UV body sheet: Photoshop progress so far: (these are just contrast colors not the final ones) Star creation: And the tail: Here is a in-game workbench screenshot: Creating the "plasma": Giving some reflection to the plasma, and reworking it a little bit -…
Most 3D artists are amazing 2D artists as well. Their drawings are amazing and they seem to easily convert their 2D concept art to 3D art. And making it even better. I have been studying 3D very hard the last 8 months. I'm full of Gnomon Workshop and other DVD tutorials, as well other traditional (text) tuts (3D total and…