This is a character I've been working on for the past few months, and a first try at a real-time character. Character: 83K tris - six 4K UV sets Weapon: 23K tris - one 4K UV set Sculpted in Zbrush, clothes in Marvelous Designer, retopo done in Blender, textured in Substance Painter, render & lookdev done in Marmoset…
Hi, everyone! I've decided to start a new topic to share my progress on a personal project I'm currently working on. The turret was my old test task back in 2019. Unfortunately, it wasn’t successful, and I was quite frustrated that I didn't even get a single line of feedback on it. But time has passed, I looked at it again…
Make your UVs NON-Squared (1:2 oder 2:1). After laying out your NON-Squared UVs, stretch the NON-UV Layout to full 0-1 UV Space. So that you have stretched UVs. I import then to Substance Painter and Bake. After exporting your Bakes you can make them in Photoshop 50% in Height or Width and you have your non-stretched…
I'm currently trying to skin an alien death tentacle, and I dont know if I'm going about this the wrong way, but heres what I've done so far, followed by the problem I'm having:- -Created the main body of the tentacle -Unwrapped it -Created a lethal "barb" which can be extended from the "mouth" of the tentacle (a seperate…
The CurveTubes and CurveTubesSnap brushes in Zbrush draw a curve according to your cursor movement and then create a tube along the curve. The curve can then be manipulated - moved around, extended, or you can add parts to the middle of the curve. The CurveTubes brush lets you create these tubes in mid air, whilst the…
Thanks! Now that's a lot of useful info. :) * A watermark protection might be a good idea, thanks. * The sliders were initially added because they make it simple to see and edit the color values which are very important for precise color modifications + they had to work above and beyond the usual 0-1 color range. Photoshop…
I'm trying to get Maya to export an animation (via the FBX_DAE export plugin), but when I re-import the DAE file back into maya, none of the animation is preserved. I also tried exporting the animation as FBX, and loading it into the autodesk FBX viewer to convert it from FBX to DAE, and got the same result. When I load…
I keep getting test and mails from a @smithbucklin.com ejobe@smithbucklin.com SIGGRAPH_2005@smithbucklin.com First two were about paper/animation acceptance. The first one was titled "Test: Participate at SIGGRAPH 2005", whilst the next was titled about "Participate at SIGGRAPH 2005". I have images turned off, but the gifs…
Cel-shading or toon shading is related to NPR (non-photorealistic rendering). Searching for "autodesk maya NPR" should get you some results. In Maya you have the Ramp Shader that allows you to colour a surface with a custom gradient, sampling that gradient based on the incident light on the surface. If you use a constant…
I graduated from the Emily Carr Institute of Art and Design in Vancouver, and lemme tell you, it is hard as HELL to find work when your portfolio consists of non-objective abstract expressionistic pieces. Sorry Pliang, ECIAD has a wicked reputation, but is absolutely horrid for teaching (and none of your teaching will be…