Hey Rich, cool stuff, I signed up on your forums a while back (when you first announced this over on CGTalk) but I don't think I ever gave the tools a fair run for their money. Judging by the new videos you've been hard at work, I will definitely give this stuff a try - the UV soft selection and smoothing looks great!
yeah I found that one and I'm playing around with it, cool looks like I need to figure out how to prep the .max file so all the animations are present in the timeline and just enter their frame ranges in. convert the .png texture to a .dds with a separate tool and check off "ignore untextured" to not export the biped and…
Cool techniques, nice to see games people messing around with the non-polygon tools in their apps. Box modeling never dies, does it? Also, I'm wondering if most of you bother with musculature? I've seen cinematic models where the limbs didn't deviate too much from the basic cylinder. The isoparms were just scaled up and…
For the circle tool you mentioned, I would use one or several of the curve tools and the curve tool options such as rebuild curve, you can then choose polygons for the geometry output in case you were trying to build a pipe or tube prop etc. For the "even spaced edge loop" tool problem, if you go to insert edge loop in the…
Exactly what i need to distort photo from original to curved shape, but i want the shape to be 2D surface, not 3D (sphere or cylinder). I remember wanting to do this for a long time and never had tools in Photoshop to achieve this, right now i just want to try if i can get something cool out of it. That's a long shot,…
I do my retopo in maya, so the tools I mention may be specific to that program. When I have to retopo complex curved shapes like that, I start by filling in the edges with as much resolution as they need for the silhouette. Then the flat chunks in between you can just fill hole, select all faces, and triangulate or convert…
@Rappy That happens either when it detects multiple UV's and you don't load textures for each part at the start of the project. Or you export with multiple pieces and again you don't have them attached so it feels like it is a new object. @Bychop Well for starters 3DO is not loading the psd and 600mb is not that large…
Ok so i went ahead and made a really high poly character in zbrush. then what i did is i took that mesh and used the togology tool to make a good low poly model. Now here is my problem, how to i get the high poly model to use the new topology so when i go use zmapper it projects the super high poly model on to my new…
Well seeing as alot more people are starting to use this tool, i would like to start this thread. Post tutorial links in this thread as i know there's not a lot of documentation for sandbox and is a little harder to learn than UE3. I plan on using sandbox in my next level art project so any tutorials would be great to get:…
The Greentooth Awards After a brief 20 years of being a community, we here at Polycount are pleased to kick off this year's year-end community awards. We last awarded trophies for 2016, but then we skipped a year, because we'll just say 2017 was a bit odd. Har har. We want to take a moment and celebrate the people,…