Ok so i went ahead and made a really high poly character in zbrush. then what i did is i took that mesh and used the togology tool to make a good low poly model. Now here is my problem, how to i get the high poly model to use the new topology so when i go use zmapper it projects the super high poly model on to my new different ztool mesh. any suggestions?
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If so, UV Map the retopologized mesh and then take the high rez and low rez (retopologzied) mesh into XNormal (I'd link the site, but it's currently down for updates, just google it.) After that just generate the normals.
I think there's a way to project it onto it in ZBrush (I saw some people talking about it), but I don't know how to
And if you don't mean a normal map, sorry for wasting your time :P