I trying to model a broomstick prop and I am now stock at how to do the twigs. I want the model to be kind of optimized but still have some real 3d twigs on the outside (or some well placed/baked planes maybe), so my idea was to have a solid mesh for the inside part with the twigs baked on it but some real ones outside.…
I'm currently working on a first person dungeon crawler with dynamic combat, and I currently have a team with a composer and a programmer in addition to myself, but I'm also going to need a 3D artist. There's a short pre-development demo that I made on itch.io to serve as a proof of concept, and the engine being used by…
http://www.qj.net/E3-Media-Summit-2008-now-narrowly-focused-on-console-games/pg/49/aid/121612 This just in, E3's board of directors makes more bad decisions... Shocking news I know...
@killingpeople: Aha, it is a bit tough eh? Tsk tsk poop. You have made an undesireable head. My biggest issue would probably be the bulbous nose. Hehe. I have nothing to complain about though. I thank the gracious pooopman for making said sdk available. Did a bit more, I might call this finished. Unless of course prodded…
"The Thayan Wizards were a formidable foe, but its been a peaceful year for Verasia since their defeat. The Clan Leaders however still sleep with one eye open. We have to be ready." - Townsman. Verasia is a personal project of mine that tells the tale of a medieval town which is led by sorcerers. Check out the full Project…
Hello everyone! My name is Allan Politano and I'm a 3D Environment Artist currently working on the game BloodLoop. I've started my career as a prop artist but the last 3 years I've been focused on improving my environment art skills. You can see my portfolio here: https://www.artstation.com/allanpolitano Please reach me…
Your materials still need a lot of work. In the dirt & debris example, there is no lighting yet your texture has dark shadows. Likely because you took a photo of the ground when the sun was still out. In a PBR workflow, your albedo cannot contain any directional light, because it needs to be rendered in every type of…
Here are some more works I have done over the last few months: Lunarya, my old blood elf rogue For some reason I thought it would be a good idea to start this without a proper concept, and just loosely base the outfit on old WoW-gear. It was extremely important that she wears black and is covered from head (well, neck) to…
Pumping out some more props. Still sticking to the same art style. I am worried it may be looking a little bit to cartoony, any opinions on that would be great. Here is a shot from UDK (pre-built lighting level) just to show off some of the new props, and see if they work well together. The lighting on the stool is black…
Ditch the pillar and cargo container as they are so generic, the props in the 1st environment are more interesting than them. Also ditch the textures section as I don't think they add anything. If you want to showcase your tiling textures you should do that in the break down of your finished environments, which leads me…