Welcome to the Bi-Monthly Character Art Challenge! New concepts will be chosen at the start of August Previous Challenge Thread How it works * Every new challenge, 3 Character Concepts will be provided * Pick one concept to work on for the duration of the challenge and post your progress here! * Complete a 3D game res…
http://automaton.uk/careers/art-and-design/animator/ Automaton is seeking a Rigger / Animator to join our Animation team who will be a part of the driving force that plans to smash the games industry in 2017. Primarily, as a Character Rigger, you’ll be responsible for the creation of character rigs and work with a small…
DESCRIPTION Starboard Games LLC is looking for a highly professional, qualified, indie team developer to join our ambitious INT project. The INT Team is looking for a Unity Developer to join our team. The team is just now beginning our full third year of development. Our project takes place in an original Sci-Fi universe…
Hi there, I'm struggling to understand how calibrated albedo maps are actually made. There is so much talk about PBR, how it's wonderful, physically correct awesomeness. But not even Allegorithmic has any information on how to make a calibrated texture. Let's look at an example. Pretend that I want to know what is the…
Do you want to work in a creative environment with talented people from all over the world? Are you eager to learn more and to develop your skills? Do you enjoy working on diverse AAA titles like Gears of War and Saints Row? Then Streamline Studios is the place for you! Streamline Studios is an independent developer and…
We are banning you, for stealing other artists' artwork. We don't tolerate stealing here. Many examples of stolen models in your portfolio, for example your Artstation header image is from here: https://sketchfab.com/3d-models/ax-50-sniper-rifle-aaa-fps-game-ready-asset-0170b2d7ab1d4fdfa720f86161533665
If I were you I would replace your existing monitor rather than buy one to be used as a secondary. Your monitor has a TN panel which means poor viewing angles and color accuracy, so its not particularly good for art content creation. You should look for a monitor with an IPS panel of some sort, you may have to settle for…
Most hardware nowadays is more limited by fillrate than by vertex counts: PS1 0.36 mil tris/sec, PS3 1200 mil tris/sec (3333 times as much) PS1 33mpix/sec, PS3 13200 mpix/sec (400 times as much) N64 0.15 mil tris/sec, Wii 50 mil tris/sec (333 times as much) N64 31mpix/sec, Wii 950 mpix/sec (30 times as much) Xbox 117 mil…
Still a very confusing topic for me but from what I learned is that most programs now, like Substance, Xnormal, and Knald all use Mikkt space as the tangent space calculator to bake normal maps. Maya and 3ds max use a different tangent space calculator to bake normal maps. If you are exporting a mesh from Maya/3ds max to…