Havok on an MMORPG?!? Are you planning on doing that clientside or what? MMORPGs are VERY processor intensive (with 40% going to pathfinding already, according to Ralph Koster) for the server, adding a complex physics simulation on top of it will make the server SCREAM. The server has to handle thousands of players and a…
AO is super easy to fake with paneling, especially when you're doing stuff like Layer Styles. All you need to use is stuff like Drop Shadow and Outer Glow and make sure it's set to multiply. I'm unconvinced that anything outside of Photoshop is necessary. EDIT: Also, it's easy to get those edge highlights without something…
Well...Not sure if I should post this or not but it is something I've been working on and it's to HELP people with 3d/2d so here goes :D The last week or two I've been working on some Photoshop scripts to help speed up the tileable texture process. Mainly in the Multi-Layer offset department. So I made Layer Cake to help…
Whoo, totally understand the questions, these might be a mouthful. \\ Weighing your time put in vs. effect. If you want an absolutely accurate and unique AO bake for each of the mesh elements in your low poly, you're going to have to provide a unique UV space for even the items that COULD be clones since each low poly…
Hello Fellow Polycounters, I'm currently working as a 3D Artist on a game called "DETOUR", being developed by Sandswept Studios. Permission by the Project Lead has been granted to share some awesome truck themes, which are modeled by me and conceived by our super talented Concept Artist Jouste. These trucks are unlocked by…
Hi Polycount, The last year and a half I have been living and working together with a small indie team on our very first game FORCED. We are in the middle of our Kickstarter campaign in order to acquire the funds to take this to the finish line, and it would be so awesome if you would check it out:…
The Ruiner doom3 modification is looking for animators to help create combat related animations for the player model. We are in need of sword attacks, axe attacks, and hand to hand combat animations. Animators can use either 3ds max or maya to create the animations. They may use bipeds or their own custom skeleton and rig…
Lead Designer Seeking a Lead Designer to join a team of 5 working on an unannounced 3rd person shooter. Payment $10/hr + $10/hr in royalties with potential to boost royalties to $15/hr. 30-40 hours per month. Paid twice a month. Responsibilities +Revision and Additions to overall written design, designing boss experiences,…
Orake is an open world game where you'll strive to be the best! Embark on quests, explore secret rooms, unleash your rage Attack's against your opponents, and much more. - Enter the "Boneyard" and prepare for a grueling fight! (the Boneyard is a deadly player-versus-player zone with single too multi way combat). - Play…
Hello Polycount community, I am reworking the ingame interface of my roguelike game and need some ideas for it. Currently I am designing the bottom "menu bar" as some kind of belt where a beeper shows game messages and the belt buckle contains some game information (health, stamina and if the player is standing, crouching…