This looks like a fun project and the progress so far is promising. Very nitpicky, so feel free to ignore: I think some of the cracks on the face are a bit random. They go in all directions rather than following some internal structure or weak points, and some of the widest, most open parts are in flat or depressed areas…
The root problem is likely that the low poly mesh normals are very extreme in this area. Using hard edges (and splitting UVs where you have hard edges) or leveling some of these edges may help. Try changing the tangent space to Mikkt. The Marmoset tangent space doesn't handle this sort of thing as well.
I like the style :) For optimisation is important that the overall shape stays the same. And the resolution fits the screen space resolution. For example the back of your chair has a lot of edges but no details like curved shapes. It's easy for you to collapse every seccond edge. The leg is also a good example for deleting…
The highpoly work is nicely done, although I will say that you need to soften up those edges if you want these models to be baked into a lowpoly because with those extremely hard edges you won't get much edge normals with that highpoly right now Other than that nice render and modelling :D
In your Edit Poly modifier, look down in the "Edit Edges" section (be in Edge mode first). There's a button called "Connect". Click the little box beside that option to get the options to pop up. Edit: You can also right click your selected edges and "Connect" will be in the lower left quad menu.
That technique is called careful construction. Or planning your edges beforehand if the model warrants it. Sometimes, it's just digging into the the mesh with cut and delete edge tools, and good old move until it's clean enough. Most times, it's laying down the edge flow in the very early stages of the model and respecting…
Hey, just wondering how you lot would go about making these metal plates, as an example. but on the image I only mean the square plates, ignore the smaller curved ones. I'm currently making separate element's for each mesh, but is it better to work with one plane which you then add an edge down the center, then chamfer it…
Hey Guys, im trying to learn 3Ds max at the moment but i just hit a minor error. What i'm trying to do: Aligning a mesh edge with a vertex. How: By selecting the edge with "snapping to vertex" turned on, i drag the edge in the Y-axis (the axis i want to move it). The Problem: Even though i drag it by the Y axis, the Move…
Hello, I am currently trying to place edge loops along a curved object that has been extruded along a CV Curve. For texturing purposes, I want to place an edge loop every 1000 units, and I figured the easiest way would be to measure out 1000 units using the distance tool and line up the edge loops with each 1000 unit…
Hello, people. I am trying to create a simple missile launcher which is cube shape. Reference: As you see, it has a lot of holes that will generate a lot of edges. This is what I did so far. since I create holes for missile (blue cylinder), the entire box has extra edges and faces. Is there any methods or skill to reduce…