Hey guys. I have a few questions concerning rendering objects in UDK Is it possible to disable rendering select objects in the world editor? Alliteratively is it also possible to select what ob jets are rendered in a scene reflect actor? Really need to be able to do this. Haven't found a thing about this anywhere.
Reset Xform, yes. Also, in the Edit UVW menu Select, use the option that selects inverted polygons. If the UV is inverted then Relax can cause distortion. 3rd thing to try, there are three Relax options to try. Polygons, Centers, Edges.
Just checked and this works for me, are you using the channel box? You should be able to type in values and see the change on the whole selection in this case. Otherwise, if you select the name of the attribute, and MMB-drag in the viewport, this has the same effect.
I would suggest using textures instead of vertex colors. Volume Select can use maps to control selections. Also, the more complex you make your modifier stack, the more unstable it will be. Always collapse as much as possible.
Hi, Now i selected one concept which i will be make , its "Nobel". model and texture both i will do. I select this image from "Ghibli PS3 Game" Very soon i will update my model.
you can export BSP in UDK. it's under File>Export>Export Selected (select the BSP face you want to export) I do it all the time to ensure that I have the right measurements for modular pieces I'm making.
F (front view), Z (zoom extents), click on the the light to select it. He's using a Free light, which means there is no target. If you select it and go to the Modify panel, you can turn on Targeted to see the direction as a vector + dummy.
Try disabling x-ray mode on the dinosaur mesh and see if the problem persists! When you go into edit envelopes - vertices selection mode and select a bone on the bones rollout, does it have this problem as well or does it work fine?
To fix a vertex-normal seam in 3ds Max: select both meshes, add an Edit Normals modifier. This will share the same modifier for both objects. Then you can select the normals along the seam, two by two, and Average them together.
While the RTS + FPS hybrid has already been done by Natural Selection and Natural Selection 2, this still looks very unique. Looks like the shooting style and the pace is very similar to Unreal Tournament. Looking forward to updates on this.