That's a pretty selfish outlook... kind like saying, "if this ship is sinking and I'm gonna die anyway, why bother trying to help launch someone else's life raft?" And anyway, why can't we do both? Before any budget cuts NASA still had a laughably small budget compared to other less-than-necessary areas of our government…
It seems like you are approaching it as a wholly unique item? I think you should start out more modular, build a street tile and copy it to make your street, do the same with buildings. Forget about giving each foot of street it's on unique texture space. Even if you want the meshes to be unique, you should probably…
Wooo, successfully intermixed the Skyward Sword and Twilight Princess design in regards to hair ....God those eyes are dead and creepy :\ ...needs a texture so bad I think I've decided he will (when FULLY complete), have a total of 6 textures to him 1) Head+Hair and Eyes...TBH I hate the idea of separating the head, seeing…
The internship is indeed next year, due to many interns applying already. But it has a date, which may subject to change to either an earlier or later. I will use this time to create some portfolio pieces which will indeed make a different impact than having nothing at all. I don't understand the intern you are talking…
You'd be really surprised how forgiving larger AAA studios can be when it comes to time on an asset. If you give thorough and legit reasons for time spent on an asset or task, they will budget for it, especially for quality/efficiency/etc. Though, obviously there are deadlines, and they will not push a ship date for your…
Ha, your correct! She is wearing heeled combat boots, so it should be correct. Ill get a profile pict up later so it's more apparent. Ill double check the shin length too. Also, Zbrush has the worst camera. It's completely warping the perspective and making it look like her feet are flat on the ground. The whole image…
Yeah, I've read it and it's very helpful. However, I'm not baking my UV's from inside Maya. I'm just taking a UV Snapshot (overlapped shells and all) into Photoshop and Crazy Bump and importing the diffuse and normal maps from their respective apps. I thought it was pretty straight forward, but apparently not since the…
Hey, I know some of the guys who worked on that one :) I was on the ill-fated Sin City game. We made a pretty decent demo and it was looking more like the films than like Mad World. We then started again from scratch, cleaning up a lot of the work and doing it properly. It was great, the visual style was really developing…
Yep.. that's the basic unit of a modular wall. The texture looks a bit cinder-blocky, but that isn't necessarily a problem. Old stone can look that way sometimes. It looks like your texture doesn't tile vertically, so you could add some dirt/grime along the bottom to help ground it in the scene. Mostly, I'd encourage you…
I believe creating a high poly is crucial part in finishings ones piece. If done rigth it can cut back on a lot of later woek. And it also showcases disciplines, speed and the abilities of an artist. Its all about the details. I'm a softimage user. I hate exploding my meshes! I think is a very time consuming task having to…