You can use Polyboost(max 2009 and lower) or the graphite tools(2010+) to retopo your mesh.Or you can buy Wrapit which is one of the best retopo tools for max.(or maxretopo which is like a very little brother of wrapit but free) In Maya you can use the go live feature or nex tools. Softimage also got retopo tools(don´t…
Kudos for this tool, I can see it being a big step up for art pipelines. Has anyone requested PSD support? I'd like to load up a 16bit objectspace PSD with layers, and have Handplane use all the layers as the source. In the future it would be cool if I could choose a single Group to use as the source, but that's just gravy.
Take a look at actual swords, even fantasy swords EG LOTR movies stuff keeps a good job of looking like a "real" sword. Which were meant as a tool to cut people in half first, and as an aesthetic consideration second. If it's also a cool fantasy sword then it needs to be that too. But keep how much it looks like it weighs…
Hello! I was wondering if anyone might be able to help me
troubleshoot this issue. I’m skinning a mesh to an existing skeleton in Maya, and
everything looks fine when I test the deformation there. But when I bring the
mesh into Unity and run a skinning test, the chest area blows up every time the
upper body bends backward.…
I think the scene is great-your modeling is sound, your texturing is sound, I like the dust effects that you have added, which shows attention to detail (you could use more steam). I really think you can sell this scene with the lava itself. As I watched the walkthrough, I found myself a bit distracted by it and less…
Hi Blender 2.79 GoB 2.1.0 Zbrush 2019 Using the latest GoB addon for Blender works really well going from zB to Blender itself. Going the other way brings the mesh in too high and off axis and also brings the subtool into zB as a separate tool on a new canvas. Appending that tool used to work when this occasionally…
Hello, I'm working on my skills to create small props for a scene and I plan to add as many items into the scene as possible. This scene being an old smithy I've been working on adding tools. Now I started to question myself as I'm on my 3rd hammer should I have created one UV with all my tools in one map or every tool in…
You're missing my point. Gorillaz videos, while "toon" (fucking hate using this word, btw), does not look anything like this particular style of cartoon rendering. Whereas Borderlands AND Codehunters have very similar methods of cartoon rendering. By your comparison, I could say I see a little bit of Gorillaz in…
Game dev is not kinda that home or really big on a mac so tools are more spare to choose from or simply not existent until you start a virtual machine with windows. Also UVlayout from headus is available for Linux - just not for the mac. The first tool that comes to mind is Blender with its ABF and LSCM algorithms its not…
All right, I'm pretty much finished my pumpkin dude at least until I find more things to fix. A simple rig was surprisingly easy to do with Maya's Quick Rig tool, but having the arms too close to the body in the initial pose caused some problems with the weight painting. Here it is in ue4: It's really cool to see other…