Yeah looks like has turbo smooth on it but as said above, if importing your model doesn't make your system want to turn it's toes up at the mere thought, I'd personally just hit import also I think SP has triplanar projection which will be the only option I'm afraid, since your model isn't re-topo'd nor UV'd.
Well, this could also simply be incorrectly laid UVs, or, UE displaying the texture as mapped to an incorrect channel receiving an automatic unwrap. @nattemre : simply provide your source file (as exported from your scene/as imported into the engine) for people to have a look, otherwise any advice would be a mere guess.
Neat theme and nice start also if I may suggest some sort of contextual hook for this concept, plus truth be told might come off a tad subjectively biased too... Well namely arachnids, specifically spiders I personally adore them. Where I live, we grow them pretty darn big and hairy (think scaled down Aragog from HP) and…
3466 triangles. One of those mech pilots that are a dime a dozen in anime. Her name's Eva Merz and she's mentally impaired, barely able to move or hold her bodily fluids (her suit was modified to accomodate that to a certain degree...) and apparently completely apathetic to her surroundings. Putting her into a mech (called…
For this character, I combine a crap ton of subtools together. Like, her body and limbs merged with her choker, merged with her 2 tops and the shoulders and the arm bands and sleeve and arm straps and the underwear and the leggings. All that just merged and baked into 1 body mesh. Didn't dynamesh or project anything, just…
You can definitely merge your subtools using subtool master. I definitely would before posing. However after merging you are only left with exactly the divisions of the subtools you merge and lose sub-d level control. I'm also not entirely sure if it's possible to break them back up. Being able to merge should help you a…
Very cool. Going to test it out now. BeatKitano: I believe what you are looking for is the "merge verts tool" under edit mesh in maya2009. Click one vert and a line appears at your cursor that snaps to the other vert you want to merge. I don't use it a whole lot, because I have hotbox stuff for merging. Easier to just…
No F seems to be bridge I mean in an instance where... for example, you have a line of double verts that you need welded, sort of like ---<:=:=:=:=: lol@drawing. But instead of selecting the pairs one at a time and merging the vertices at center is there any way I can just select them all and hit weld and choose a…
Got it after a few tries, didn't notice it had to be a child of the original object. How would you merge the meshes and weld the seam simultaneously? Do I need to just manually weld the verts? I got lost for a minute while merging, I guess you gotta select both mesh items before selecting merge, I was just merging off the…
Hello, Everyone! How are you doing? For past few weeks, I have been sick but thanks god I catch up the progress. Hope no flu in winter! Everyone is healthy! I have created the props such as: Pickup/ Carton/ Aircon /Barrel /Crane /Bar&Ropes in the truck /Newspaper /Tape on the floor /Coke /Plank Kit /Pipe /Manhole Cover…