There are none as far as I know. I figured something out. It's a bit of a process and I got it to work, but I don't know how hard you can push it, and the max bone count per skeletal mesh will be reached if it's a huge number of bits for the simulation. What I did was create the meshes, put a joint in the center of each…
Weird problem I can't figure out. I'm posting a series of screenshots. So I've got this hole in the side of a cylinder selected, and I've got the ref coordinate system set to local. I should be able to Shift-drag the Z-axis of the gizmo and extrude along that axis... Except, instead, it looks like it extrudes along the…
Ugh... Sorry for the lack of updates. This week is being quite the busy week at work and I barely have any time to do stuff during the lunch break. Only today I had some time so I started to work on the high-poly. This is how it's looking right now: It's still kind of a basic shape. For the ovals on the base in the…
In case any of you missed it, there is loads of sarcasm in my posts. I use all 3 apps mentioned in this thread, no problem. Maya is my most preferred. Silo, I love because it's the only one I personally own. I use it because I bought it (gotta get my money's worth), and consumes less memory than Maya. Just consider my…
Sometimes IK/FK switch is a necessary thing. For example, your character throws the stone (arms FK) and then put his hand over his lips in some emotional affect (arms IK) and then quicly walks away (arms FK). In this animation it is very convenient to use such switch. I won't like to do it all in just FK. So, in this…
the subject makes it seem like you have a small piece you want to repeat aliong a splline, but your description makes it sound like you have a large piece that you want to warp to follow the spline. for the first select the object got to animation constraints and constrain it to the path you want it to follow, mess with…
Thanks for all the comments and tips everyone @Ben Apuna: Oh so that's why you said that, I'm going that route for sure, thanks @Mistry: Have to love all the textures from those areas, and the shacks! Beautiful. @paulsvoboda: Im jealous. I def would like to go there, India in general, Sri Lanka too for that matter. Update!…
Wow, impressive to see so many Interpretations of the concepts 🤓 Took a jab at the factory prop too, mainly to look into the animation aspect. Animated result from Toolbag: still render: As I expected, getting the animated conveyer belt-like element out of Blender proved the most challenging. In Blender, a plane with…
Just a shot in the dark here - Unless your wrist/hand control objects are constrained to a rooted control object [not necessarily a 'root' control object but just something that is ultimately in the hierarchy and those hand control objects are contained to that], they won't move when you move the root and the geometry can…
I have here with me a more or less complete trebuchet model, but I'm not sure of the optimal method of rigging it. I want the ropes in the bottom left to move as realistically as possible during launch. The central beam, axles, and counterweight are all linked without any MassFX modifiers The ropes and sling have an mCloth…