Hi everyone, I'm currently working on a puzzle game project in Unreal Engine 5, but I’ve hit a wall regarding the overall look of my environments. I have three main areas I'm working on: * The Lobby * Egg Puzzle Room * Water Puzzle Room * 4. Puzzle Technically the gameplay works, but visually the scenes feel "flat" and…
renderers.current.globalSamplerEnabled = true -- Sets the GSS checkbox to on. then if I go and manually turn it off in the UI and ask max... renderers.current.globalSamplerEnabled == false I get false... in other words... It is only reading back to me the last value I set to the checkbox through maxscript. Why?…
Hey guys! First post on polycount! I Wanted to share this piece, I hope you like it! Introduction I love games like Dead Island or Requisition VR. For this portfolio piece I wanted to get inspired by the crafty, impossible yet believable weapon designs of these games. What better than C4 attached to something like a…
Working on a project where i kinda got stuck in a level design/environment art role, although I think I'm heading in the right direction, I'd still like to read some stuff about it to make sure I'm making something fun and easy to navigate.
Thanks @iam717! Previous gen makes me sound really old :# Some more progress. I keep going over the shoulder that's why that part is missing at the moment. Gonna break up those muscles later on but for now I think it's a good starting point
suprised i havent seen a link for this yet here, been out for a bit now, i have just been buzy with the move.. looks amazing and i am sure brad bird will come through with another hit, doubt it will be on the level of the incredibles, but thats a pretty hard act to follow.…
Hello everyone. Im in search for some artists which are interested in creating some models for my indev low-poly "monster breeding game", which i work at since now roughly four years. This game is pre-planned with an online multiplayer function. Some informations about me and the project: Im from germany, 27 years old, no…
I don't particularly like what i'm seeing on that site but whatever. Let me give it a shot: An array is essentially a variable that can hold more than one value. It does this by storing each value in sequence. Maybe you could equate it to a shopping list, you write down what you need: -milk -eggs -bread -carrots -sugar So,…
Your point was that there are a lot of contradicting opinions and research and you supported that argument by...making a bunch of unfounded claims about the supposed research and some biographies (?) you've read. Got it. I guess my point is that there is a pretty large, well researched and documented body of evidence to…
Read this and read it well, it tells you all you need to know about how to use smoothing effectively for high-poly models. http://home.comcast.net/~dpattenden/hi_poly_tut_model.htm Thanks to Daz for taking the time and effort to write all this stuff up - it's very useful and important. MoP