Hi does anyone knows where I can find a free otpimizer for 3dsmax 2009 that preserves the uvmapping? so far I found this Optimize (Mapping Fix) but I cant find any working download ..... may be here can help me ? thanks a lot ....
Hi, I am not very comfortable with renderToTexture with 3dsmax even if I can render Normal maps, AO maps, Diffuse maps, etc... (not very difficult...) But I need to render a very special type of map. It's closed to a Normal map combined with an AO map. Here is an example with a picture. I want to render the occlusion of…
I have searched for this problem but didn't find anything so I created this thread :P So, I was creating a model as per usual and then used Chamfer on it and instead of going down to 1 I have gone to about 170 and Max stopped responding :( I closed the program and try to do it all over again and what do you know? it…
Hello Polycount I'm running into some problems when trying to duplicate multiple copies of an object in 3dsmax, I am trying to model the rail for a weapon I'm working on but if I shift drag it out and set the amount of copies I want then it will duplicate them at an odd angle. I've tried resetting the transform gizmo and…
Hi guys, I've modeled this hard surface model by 3DSmax and imported it to Blender for Testing Cycles render. However, I found some artifact on flat polygon That was not there from viewport of Marmoset and Substance painter. Marmoset Substance Substance Painter Viewport and Exported texture is same. If anyone has ideas to…
I saw this effect and I really want to reproduce it but I can't figure out how its done. In photoshop you'd call this multiply or overlay or something but all I can find in 3dsmax is just "opacity" and not any options for how something being rendered should affect what's behind it.
Hello guys... Swift-Switch is a script that i made for Autodesk 3dsmax and it helps you change to different render engines instantly. It also features Render presets for V-Ray and Mental-Ray and many more things. Additionally it also contains M-Converter (Script to convert materials) and VRay OceanMtl (Unique Material for…
3dsmax 2012 render settings: scanline renderer use cage global supersampler none catmull rom filter highpoly mesh - 550,314 tris low poly - 352 tris 1024x1024 resolution. took me around 30 min. Is that normal? last time i rmb it takes only 5-10min max.
Hey all - thought I'd share this here since I'm sure some of you might find it useful. I just finished writing up a tutorial on low-poly character modeling, unwrapping, and texturing. The tutorial is for 3dsmax and the texturing stuff is in photoshop. http://www.bakaneko.com/howto/computer/3d/character/page01.html
http://area.autodesk.com/blogs/the-3ds-max-blog/3dsmax2018fixeddefects #3dsMax 2018 Fixed Defects list is released. Total 251 fixes. This excludes the fixes in the previous SP/PU. The total number of fixes during last year is 455. SP1(11) + SP2(113) + SP3(24) + PU1(56) + 251. And... even more fixes are coming. The code…