after replying here people asked me if they could have that script with the spinner that lets me smooth surfaces without the usual hassle in 3dsmax. The picture I posted back then was: http://www.renderhjs.net/bbs/polycount/tips/quarantine_map_smoothing_groups.gif its a common task for me fixing the smoothing groups of…
Hi All, I'm currently looking into my 3dmodel on how to setup my uv's. As its a big mesh with lots of parts and I would like to have as much texture res as possible should I use mirrored uv's? I have posted a link with some more info here on the subject. Thanks in advanced.…
Made it on Kotaku! Nice man! http://kotaku.com/move-over-far-cry-4-this-is-how-you-do-mountains-1683447219 edit: looks like I'm late on this. either way, congrats!
Hey Vlad, Thanks. Here is the backside, slightly different, trying an underlighting scenario. I tried to keep a light rig in mind when painting. Hi rez images can be found on the full thread for the bow right here.... http://polycount.com/discussion/168376/hand-painted-bow#latest Also @glenatron Wow, I'm very impressed.
Hey guys I have updated my Behance page a little and also fixed the SketchFab https://www.behance.net/gallery/16835335/Halo-4-Battle-Rifle [SKETCHFAB]26846a3820a848e6b93acf5907d332be[/SKETCHFAB]
No, the mask was not hand-edited in Photoshop. It was only edited in DynaMask. It is the same problem depicted here: http://polycount.com/discussion/168349/answered-quixel-ddo-2-1-5-dynamask-problem#latest http://polycount.com/discussion/comment/2437181/#Comment_2437181
I got an ugee 2150 last year did an indepth review here http://polycount.com/discussion/168384/the-ugee-2150-a-great-wacom-alternative a year later still love it, most fiddly thing tends to be the drivers, but once you got the wacom drivers off which was the hardest thing to do, get the latest ugee ones and disable all…