Hey guys, I've been working on a small script to make my workflow a little faster at work. It's a multi .CNT (custom format) exporter. I want it to export to the defined path using the model name as file name. eg, C\Users\Greentooth\Desktop\Box001.CNT and repeat this for every selected model in the scene. I've been playing…
Good work so far. HP is looking pretty bakable. Just some thoughts bouncing around when I look at the model. I'm all for the use of floats, And they are often much faster and more practical in a work environment. That said. Two things 1. I personally like to challenge myself and model geometry as it appears in real life.…
Thanks for the feedback guys! tadpole3159 - I do have some fog rolling into the ground like that pic, a little more subtle though. I didn't want to make it look like Scooby Doo :) PogoP - Nothing fancy for blending the eggs and ground. I relied on AO and lighting to blend the transitions. The rest was carefully sculpting…
Hello - Part of it comes from experience and anatomy knowledge (and the simplification of it for a good stylised result), but another and non negligible part of the issues you are facing comes from the fact that Zbrush does not have an accurate viewport for perspective. (Now everytime this topic is raised there is always…
The value is random because your frame rate varies each time you run it and the large difference at the end depends just on how close the second to last tick was to the end time of the timeline. the timeline runs for 1 second, you have roughly 10 fps. One time you could have a frame 0.91 seconds after the start of the…
I see. Probably it's some setting somewhere :) Well, if you're looking for info on LODs (or anything really), my first address would be the softwares documentation (https://dev.epicgames.com/documentation/en-us/unreal-engine/creating-and-using-lods-in-unreal-engine)
I'm not entirely certain if Del Walker meant it as you explained. His take seems to come from his personal experience given a comment he had posted, I don't think Del understood that what I meant was meeting minimum requirements to become eligible for art tests for entry level positions. He also works at Naughty dog which…
Ahh good. A few things about skin. When painting weights it can be helpful to turn off blend weights if you're having applying more weight to a vert and seems to be locked to a set value. If you're not a big fan of skinning with envelopes and want to do it all with paint and hand weighting, it can be helpful to shrink the…
The more traditional approach don't use sculpting, but I saw some handpainted textures which utilize baked textures from sculpted version of the object to improve the quality. But definitly not a must-have. The 3d paint functionality of blender is really useful. But many artist paint their textures in photoshop. If you…