So when using zbrush/mudbox/any 3d painting app, my .obj files become massive and take max forever to import them. I was wondering if there was a better .obj importer for max? I tried XSI 5 and it can import the same .obj files much quicker than max because they updated their importer so i'm a little jealous and was…
Hello everybody ! New environment , focused on nature and open space (opposite of my previous one) An old path to a creature's cave . But has been forgotten for a long time. Creatures is probably dead . Nothing violent , really want a soft mood . Round shapes, loft of plants and old rocks. Here is , my first layout,…
so im pretty sure the ones that saw my post making a game are like whered the updates go? well where scrapping it instead where gonna make a game for everyone to enjoy low budget computers and high budget computers so go ahead and click that subscribe to posts cause where gonna blow this post up with updates and a beta in…
Update: Mon. June 10, 2019: Made some colour adjustments to the texture, and did an "idle" animation. Now currently working on a walk animation cycle :smile: Updated: Rough Walk cycle. Trying to get the animations to be smoother, any advice? The loop currently has 33 frames. Thanks :)
Sorry for the late update, been swamped with school game project. Started working on the lowpoly, UV-mapping it now. With sword and all, just below 12k tris, which is my limit, so I think I'm doing fine. More updates to come! After UV comes the texture!
Update 04 • Updated the design and added the detail to the roof • Model an escape hatch/airlock for the roof At the moment I think my scene is repeating too much. I was thinking of adding another wall piece, as well as adding some unique objects to the scene to break up the modular look. =)
ZacD - We weren't given limits for the assignment, but my model is currently at 3849 tris with a 1024x1024 texture Low poly w/ normal map update. I'm aware of the seam from the normal map on the bell part and will be fixing that in the next update. Also fixed some fisheye camera issues :|
I did a fairly big update to this for the UK industry. https://maps.google.com/maps/ms?msid=205433213486745599629.0004d6f9c6ac8957a5971&msa=0&ll=49.382373,-26.894531&spn=111.693308,270.527344 I was planning to do a pass on the US stuff later on and then maybe get someone froody to help keep this updated and useful for…
Hey guys, I've been in a productivity mode all day. Here's some more updates. Finished the Arch. And some more angles of the scene. I'll stop posting such minute updates for now. Next time will be big, with some new assets and some more HighPoly sculpts or WIPs. cheers!
Congrats on the update, that painter tool looks niiicee! I would really like to see a realtime video though... specially when it comes to the calculations as you update layers etc. because that video is saying it's an 8k texture... kinda have to see it in realtime to believe it. Please more videos and no timelapse!!!