Yeah, it was the .obj. I tryed it with .3ds now and everything worked fine, stupid max! Is there a good obj. import export plugin that would solve such problems with this format?
Thanks guys, I'll keep looking into it, If I happen to figure out what it is or a way to solve it other than what multivac suggested I'll be sure to post it.
I'm making road medians but having trouble making the soil of the median tile because the border edges of all the soft surface places are hardened. Has anybody ever run into this and solved the issue before?
i solved the problem by adding extra edge loops, but i don't understand why this happened, here is a picture of the uvs and another one for the added edge loop
Hi everyone! Please solve a problem! I want to texture a teapot in substance painter. I have to achieve this kind of effect. I have applied many smart masks but unsuccessfully. My result is this shit))) My brain is fried,help please!
Normally I would recommend screen space reflections, but even that's probably too expensive for your hardware. Mobile is pretty limiting, especially when you need to double the rendering cost for VR. So you'll probably have to get creative to solve this. I would simply make the floor matte instead of reflective.
Thanks for the advice. Will keep this in mind and do the edits. As for the plot, the player basically must solve a massacre case. Our team writer is still in the process of furthering the plot.
Hi Beat, that's why I also proposed to write SubD like this <d. This would solve the problem of mixing the Program-Name up with the Name of Modeling Paradigm.