i'd use a clipped Perlin Noise in a height/normal/displacement whatever to emulate the lid's pitted texture pattern.
for the wear, over a dull base, i'd layer the brighter mat, fill its mask with the AO bake and add mask effects to get there. use blendmodes to add texture to its AO.
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i'd use a clipped Perlin Noise in a height/normal/displacement whatever to emulate the lid's pitted texture pattern.
for the wear, over a dull base, i'd layer the brighter mat, fill its mask with the AO bake and add mask effects to get there. use blendmodes to add texture to its AO.
Thank you for answer! I will try to do this!
use the reaction diffusion node for that top bit - its perfect for it
unless it doesn't exist in painter - in which case make a painter tool using designer