Same here. We're using Gamebryo for our engine, and they do not provide editors of any kind. We use their in-app tools and export scripts to export the scene from 3dsmax into *.nif format. What are you looking to find out?
Video of the real time presentation already presented at my demoreel. Because all of lopoly rendered via 3dsmax viewport. I dont know how to show real realtime presentation but same time avoid download the executable file. ))
I'd try casting the outside separate from the inside top separate the from inside bottom... baking each low-poly area independently of the others. In 3dsmax you can set the Projection to only hit the matching material ID.
3dsmax 8 with uvHelp, from www.microcan.nl covers pretty much anything DeepUV had going for it. If you do want a good 3rd party app that works better than the max tools, try unfold 3d magic, www.unfold3d.com
I have used 3dsmax and maya since 2002 ish, so I am not really a Blender fan boy, but it is pretty solid these days and I am sure will go from strength to strength. I use it most of the time, but try and keep up to date with maya also, since both the Arnold and vray addons for blender do not really work last time I looked…
Hey guys, i need to texture this level: for an XNA game, right now its using vertex painting via the 3dsmax modifier and it doesnt seem to want to play ball when loaded up. how should i go about doing it?
What's up guys, this is my first thread on this forum. I'm working on a 3D character (shaman) and would like to share some WIP's with you. I am using Marvelous Designer, Zbrush, Photoshop and 3dsmax (Vray). Feel free to ask questions and give crits! Cheers, Florian
Personal Project that I've been working on for the past 1.5 months. Programs: 3dsmax, Zbrush, Photoshop, DDO, UE4 ***SCALE MODEL Downloaded from Turbosquid*** - link here: http://www.turbosquid.com/3d-models/free-male-character-3d-model/808956 Marmoset Toolbag 2 Renders:
3dsmax - cat rig Does anyone know how to rotate the hip without it automatically rotating the spine/neck? I've tried googling it for a while now, but nothing is coming up.
This is a tutorial that shows the new mudbox feature and covers maya side workflow. The same applies for 3dsmax and softimage i assume ofc without the maya part :) You most probably need to be an area member to watch this. http://area.autodesk.com/tutorials/maya_2011_rig_to_mudbox_2011_joints