Alright, I went back and redid the UV unwrapping using the great advice from you all. It came out much better than the first pass! I made sure to try and square off the legs this time around and they are looking much better. There is slight stretching in the underbelly where the legs start to extend, but those areas are…
3d studio dos r2 for me as well, although when I got it from a friend as student version, r4 was out already. Did some very simple modelling, mostly animated stuff for fun sake (logo animations and such). No internet no manuals, it surely was a fun time figuring out that software ;) What stuck is that I still use the cyan…
League of Legends is in a weird spot. Its easy to pick up (free) and there are always games going. There is a great casual vibe about its playability... but at its core its designed for competitive team play. It is designed so that any and all weakness'/mistakes can be exploited if the other team is on the ball. I agree…
@ Super happy cow I've actually put a lot of thought into such things, with the primary rendering being deferred cramming as much information into as small a space as possible is very very important. @Maph Multi-Platform will be a later concern, for now we can't afford development consoles. Deferred rendering is the way…
One thing that I've noticed from programmers coming straight out of college is that it seems like there isn't a great emphasis placed on design patterns, learning them, or those associated with enterprise-level development. Once you've understood the design pattern of the application, for those of such a great scale, you…
Yes that would be amazingly helpful to have custom deformable grids, however that would more than likely destroy the grid as a measurement device. You can use Grpahite Modeling tools > Free form > draw on object > Pick Target Object. You can use a handful of tools, I wish all of the tools worked with an active snap system,…
well automedic, since we dont know each other so far: its nice to meet u. if i remember right u are the particle guy doing that black pudge rot (i rly like that one.) and also that juggernaut ward u did with prophet is fucking awesome and i rly loved it so first of all thanks for the time u spend me :) about my overacting,…
To really get the advantages/disadvantages of one over another you need to understand how each operates. A morph target will linearly interpolate/extrapolate between one set of vertex position(s) and another. This can be good for some kinds of animation, like facial expressions, or making sure a character's joints deform…
Please do not feel like you are sounding too harsh on me, because unless you're telling me "It's rubbish." then moving on, everything you tell me is incredibly valuable. Thank you very much for the responses and the critique it will all be noted and used for future projects. I would very much dislike anyone to ever not…