Despite the default icon, most of us don't bite - really! The load times seemed slow for me as well, so you might want to try it on another system - a friend's computer, or a library. I'm a little curious about some of your design decisions for the pirate's aircraft. Tail-draggers (more properly known as "conventional…
@3dcaspar & AlexCatMasterSupreme; Thank you again for the feedback. I wasn't trying to come off as overly confident with my artwork. I am a member of several forums and sometimes you have to get creative with the headlines or make them stand just to get someone to view or respond to a post. I must say that I am happy for…
[edit-- some of this stuff may have already been addressed... I didn't see your 2nd page somehow :D ] This is some cool stuff, and your output is pretty quick. How long on average have you been taking on those busts? Oh, and you've done it a couple of times with the figure sculpt, but in the future could you post side…
Your cylinders all seem to have the same number of sides, regardless of their size. Thus, the base and the outer cylinder appear blocky, while the inner part has too many. 20 or 24 sides would probably work well for the outer cylinder, but the base might need as many as 32. The inner cylinder seems to contain a healthy…
@passerby Thanks a lot,..I increased the scale of both the low and high poly mesh to like 100 in xnormal and the error window did not come up.Rendered out my normal and ao maps. @EarthQuake No worries.The renderers work well with the maps now.I just had to reverse the normals on the model.Mental ray does seem to be…
my crazy opinion.., take it or leave it where's the love, baby? it looks as if you had a cool idea and assembled this object step by step without acctualy going in and making man-love to every little section. the model's proportions are a little un-appealing. looks as if you got some baby ref and made sure you had that…
Hey polycount community, I've heavily researched these forums looking for a solution to my struggles in ZBrush, however I haven't found many instances covering this specific subject, so incase I had omitted some topics here that would help me, please redirect me to them and thank you! :) I'm dealing with what appears to me…
So I have this flaregun model that I've been working on for some time. It's nothing special but I've been using it to experience the different steps of creating an asset. And well I've hit a bit of a bump in the baking phase of the model. Obviously I'm using Marmoset toolbag to bake down my maps, and I'm getting quite a…
So I have started writing my own DX11 Tesselation shader, at a hope of looking at how they could be used for VFX. I started trying to get some basic tesselation working in Maya 2014 with the DX11 shader with viewport 2.0 and I am having some trouble with the domain shader. I think I am passing the right data sets through…
Version Edit: Script should work now w/o any editing._ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ I've been working on a script for rapidly selecting every n edge, and would like to get some feedback and suggestions on the script itself, and its potential future features. I would like to both gauge its…