I agree. I was wanting to go for a plasterlike wall, with some old bricks underneath showing through, but I think I've way overdone it with the textjure of the bricks. I'll tone that down tomorrow morning and make some more convincing variations with the texture. Perhaps if I smoothed that wall a bit more it would help the…
w00t! Got my cable back on today, so now i can show you guys whats been happenin with this model . Heres a turnaround of the model: And I got some more pics comin...just gotten find em. Current poly count is 3500. I did get it ingame, and it deforms really well, it just doesn't fit many skeletons . [And I seriously don't…
http://www.herts.ac.uk/about-us/events/2017/september/game-of-thrones-an-international-conference CFP: Game of Thrones – An International Conference - 6-8 September 2017 Looking for practitioners, actors, theorists, script writers to come and give a presentation. Or if you know anyone involved with Game of Thrones or has a…
This is a prime example of why I dont like many Anime & Japanese games in general. They all look exactly the same. Not that our American games & Comix are much better... If I see one more young spikey haired guy with a gigantic sword who's too cool for school, and prettier than the female lead, Im gonna puke. Similarly, if…
The winners are finally up on the site. I am more than a little surprised that all but one of the Grands are 2D...! Congrats to all polycount people!! http://www.blizzard.com/inblizz/contests/artcontest2006/ edit: I will say that I think that the Diablo 3D Character was a robbery of cosmic proportions. Struve, Neo_God,…
THIS is great! Crits: - I think the tip of his nose dips down too far. - I think his mouth is too wide, normally if you draw straight lines down from the pupils, the corners of the mouth should end at the lines, or alittle before it. - The monocle has a crap load of polys to it and I really don't understand why? Great…
Here's some of my more recent work. This was my foray back into Copics, which I hadn't worked with for awhile. I haven't drawn Dragons in a couple of years because it felt like I was stuck drawing the same ones over and over. After gaining a bit more skill I tried again recently and ended up with this head. Characters of…
I am re-posting this, recently found out how to properly post images... This is my concept I did a few months back, I've decided to do a scene based around it, starting with a rough low poly model that I am going to later model to high poly when the environment is near completion.…
I like the way they think, and i think a lot of independent studios have this kind of mentality. A good article to read and think about. :) http://www.fastcompany.com/1742431/pixar-s-motto-going-from-suck-to-nonsuck Pixar's Motto: Going From Suck to Nonsuck By Peter Sims In a world that is obsessed with preventing errors…