Now if you wanted to do renders left and right. From my initial thoughts: * Set up your scene in UDK * Export the geometry * Import into your app of choice * Animate your stereo rig * Bring back into UDK for each "eye" (Collada Camera animation import) * Render out the frames* for each eye * Composite in your application…
In between photo studies I think it's good to just study anatomy in general; that way you should have an easier time knowing how to place the stuff from the photos. Check this stuff out, I think you'll find it useful: http://www.alexhays.com/loomis/Loomis%20Figure%20Draw.pdf…
thats a big improvement. a few things still. you're heading in the right direction with the spec, sort of low contrast on skin, just slightly accentuate the shinier areas, just keep experimenting until it looks good. with the metal spec you want to have a bit more contrast, really brighten up the sharp areas and weathered…
I wonder how long those take to render? They look good, but they look insanely long on render times... Also some of them look great others not so great I wonder what the learning curve is. Does it even scale like Vue? With Vue you can get levels of detail with this all I see is insanely high poly work. So far Vue is my…
I decided to use the opportunity to use a full skin scan for the first time. I'm used to rely on just a mix of procedural and sculpted details added to hand painted colors. I tried out Wrap for projecting and it's nice, works on Wine with nearly no hiccups, and I think I even got Marmoset working on Wine too, which I might…
Ignore rendering. Rendering will not solve your mesh's quality issue. Model something good looking first We'll get to rendering once you have a good model, and then good textures. Light doesn't change the nature of an object, all it does is throw photons on something and makes it visible. I commend you trying to use…
i found his problem, it has nothing to do with adjusting the alpha, its some weird crap that only happens in the scanline renderer. if you dont turn the alpha channel off in the bitmap settings it will render it out as grey, so any area that is not 100 percent opaque will be grey in the render. i dont know why it does this…
awesome work! If you want to improve it further. On the third render the brake calliper doesnt rotate with the wheel and is placed behind the brake disc. Also the front wheel is way to big.When you look at the gap between the front fender and the top of the wheel ... there would be literally no suspension travel. Another…
LOL, here is a shorter way of saying what I want to say. Basically, It's up to the Art Director. While the comments your getting do have a good Technical side to them which everyone should know and use in the end it's an Art Direction question. And every good art director knows that just because you CAN do something one…
RENDER: After exporting the model correctly I start the rendering phase, in which it is fully done through the keyshot with a black curtain in JPG format that are merged into a composition in Photoshop along with color correction before exporting. The PSD file accompanies the delivery of stls files, in order to help case…