Blender does have a Remesh modifier with a Blocks option and using an icosphere might get more consistent results than an UVsphere (difference on the "north/south" poles and the other "axis poles"). To replicate the exact rasterization you might want to play with the scale factor of the modifier
Blaizer made one sort of valid point though. Go out and make stuff. You, WE are the ones that make games. This is not us complaining about books or chairs or TV or plush toys. This is us complaining about our own products. No, we don't have absolute control, and no we cannot (realistically) force upper management to change…
So, I'm using a character I made in Maya for a Unity game project. I wanted to make a walk backwards animation by simply taking the frames of my walk forward section and reversing them... This has become much harder than anticipated. The first image attached has how the walk animation looked normally. The second one shows…
Hey guys, I've been rattling my head around this all day. I'm in Unreal 4 and I've been trying to use post-process effects and light functions to create a light painting effect on highlights. I'm a student and realise I'm pretty inept at this but I'm really interested and trying to learn. So far I've done the easy bit,…
Oh... hello there, I didn't see you come in :P Alrighty so I've been thinking about this for awhile now, and I really can't find any answers (I don't even know if I'm looking for answers, or if there are answers) maybe I just need to vent for a bit, so here we go :P I've been thinking for awhile now that I "feel" ready to…
Hi! I’m gathering a small team to develop the first act of a game in the style of Until Then or OPUS: Echo of Starsong. What differentiates the project: The game's emotional narrative is its heart. The first act is fully written and revised, with strong positive feedback from test readers — the main reason I started…
Hello there Polycount Ive been a lurker for quite some time now and i wanted to finally start posting things here. I started simple with some Tutorials and now that ive been trying it on my own, i struggle with some nasty issues. Basically i modeled a very simple screwdriver to create my first normal map. After that i…
i have images of what i want the hair to look like and i also have 3d references of the style the model and texture need to be, its all pretty simple. i need it to fit a head which i can send you a 3d model of so you can make the hair on it. i dont have many payment methods but im sure we can work something out. you can…
it doesnt necessarily take years but it might, just compare your work to a company you want to work at. If you cant achieve that right now then just keep going until you can. It all depends on the kind of work you want to do as well, for example maybe you have great painting and drawing skills and want to work on hand…
I mostly use 3ds max uvs tools and Headus Uv layout. Headus is great to work with symmetrical stuff, especially if you want some to be symmetrical, like the arms, but that you want the whole head. (as an exemple). Max or Maya's uv tool are pretty easy and straight forward to understand once you get past the coldness of the…