Looking good, the legs have some sharp corners that don't seem to belong there, though. And I think it should be "horned", he doesn't look very horny .
There is wierd shading issue with this particular corner on both sides of the mesh, there is a edge that is marked sharp and is a uv seam in blender, but in marmoset i get this shading issue. UV is ok, there is no interlacing verts, idk why this is happening plz help
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You mentioned you're nearly done your HP but this still looks super razor sharp. I'm assuming you're using a dynamesh + polish workflow for your highpoly?
This has a lot of style, but the transition from jaw to neck is too sharp, and needs to be softened. The sternocleidomastoid begins behind/beneath the ear and extends to the sternum. Keep up the good work!
I recommend keeping a sketchbook as a light discipline. Use it to work out ideas, observational drawings, etc. Helps keep the blade sharp for minimal effort compared to 3D art.
lolet - so cool! love that style! Eric - love that knight series, I really enjoy all the colors and sharpness going on, crisp as bacon! keep up the awesome sauce.
Great characters pieces, very sharp and professional. Perhaps you could try mixing up poses a bit? From the lineup it is difficult to tell their character/personalities from the poses.