Would love some critique on this bust practice. Anatomy and composition and such! This was sculpted and polypainted in Z-brush, post-processing in Photoshop.
Wanted to post the current high-res sculpt of the tree trunks I'm going with for now to polish and texture for beta submission :) Any feedback on the sculpt is greatly appreciated! Went as ham as possible with TrimDynamic and hPolish (+ nifty Orb brushes) to get clean edges similar to the inspiration I've been referencing.…
Congratulations for finishing it so far. As far as character art goes you might want to practice on naked figures first, using an anatomical reference while you work. Daz 3D is terrific and free. You can dial in the musculature and weight plus change scale as you wish. The figure and clothing appear lumpy, which is kind of…