I have recently started working on a guitarist project of my own to be one of my works for the EA scholarship they do once a year for next year so I want this to be top notch ALL crits are welcome first I'm working on the guitar: as you can see its still a W.I.P and I will be updating this regularly. thnx
Game Ready Asset- Transformed found concept art into a hero prop. It was really fun to sculpt the details into the sword blade and pommel! Definitely learned a lot from this one,I've made a lot of mental notes of what to do differently in the future. It also inspired me to work on a more stylized book prop, and experiment…
Hey guys, I am thinking of taking part in this competition although it is going very ambitious to do by myself :) Basically I am going to do a futuristic style throne room, it's going to be pretty difficult but hopefully my imagination will flourish and I'll create some cool props to go into the room. The story behind it…
Hum, maybe not a contest because the word "contest" make people go crazy about rule and law and in the end it became a mess, just an Handpaint Monthly Art Jam. That way, it allows people to do whatever they want and learn about technique. I'm all about the "meh baking AO on zbrush is cheating blabla" but that's the fast…
What's going on guys, thanks for the feedback! @ZacD The real theme park I'm going off of is actually extremely flat and has no real good height variation. I'll think about adding a stair set leading into the chair swing area, I think that would be a good spot for some height variation because it leads into such a large…
As someone who actually has a say in the hiring of our 3-D artists I'll throw in my two cents. You'll always be overlooked if your not willing to risk almost everything to follow your passions and peruse this career. Almost all the professional artists I know that have made it their career have a personal passion for their…
Almost done with blocking things out, more details to come as I start finalizing geo and making more advanced materials. A lot of my time since my last update has been going into material creation. The hologram material and Text Decals especially. I also am finally showing off the other side of the hallway and have…
Not a bad start, but here are some ways that you can improve if you choose to keep working on this or if you find yourself making a similar asset: -Consider Screen Space: Generally speaking, this asset will only ever be on ground level. That being the case, this asset has way too many tris for such a minor asset. The…
What would you say is the focal point of your piece? Where do you want to lead the viewer's eye? For me the most visually interesting areas (most contrast and most saturation) are the patch of plants in the middle to right foreground and left mid-ground. The huts by comparison are dark, desaturated and lower contrast. When…
I fully agree with the hair issue. I dont know if I really go back but i take it in consideration if i have some time left in the comp. The feet yessssss.... again, I toss boots over it. Since the armor is yet to come,I wanted that it is consistent enough to the armor design. I often tend to get away from things when too…